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Book One: Chapter Four: "Plots Unearthed"

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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Swifthand

Post  Halcyon Sun Aug 16, 2009 9:19 pm

Davin: HP 46 (7)/61; AC 21 Fort 19 Ref 22 Will 21; Healing Surges=8/8 Action Points=0
------------------------------------------------------------------------------
Hound: HP 64 (7)/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 Action Points=1

Minor - Designate Boulder in G10 as Hunter's Quarry
Move - Move to H6
Standard - Twin Strike Boulder in G10
------------------------------------------------------------------------------
Minor - Designate Boulder in B8
Move – Move to C7
Standard - Hit and Run Boulder in B8


Twin Strike 1=26
Twin Strike 2=27
TS Damage 1=6
TS Damage 2=15
HQ Damage =8
------------------------------------------------------------------------------
Hit and Run=17
H&R Damage=miss
HQ Damage =miss


Arrow Count=59/70, Wrapped=20/20

-Swift
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty 151prooftattoos

Post  Halcyon Sun Aug 16, 2009 9:19 pm

OOC: Getting to I-12 or so Asap
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty The Witch King

Post  Halcyon Sun Aug 16, 2009 9:19 pm

Mordax lets loose with a frightening blow against the boulder, throwing everything he has into the hammer stroke.

Att: 1d20+12=27+2 (flanked) = 29
Dmg: 3d10+6=25 and target is immobilized, save ends.
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Magicspellz

Post  Halcyon Sun Aug 16, 2009 9:20 pm

Alex lets out a snarl, and the risidual puddles from the wall of fog swarm forward to burst first into a hail of icy daggers, which dance around the two boulder creatures before dissolving into a swirling chaos of steam, ice and rain.

------------------
Move: forward and up to the square below where Hound is.
Standard: Graveyard Fog on C12. Attacks 18 and 32 (natual 20) vs. Will. Damage is 12 for the 18 and 32 Psychic for the crit. Targets that are hit are slowed until the end of my next turn.
Any creature that enters the area of the grasping shadows takes psychic damage equal to 7 and is slowed until the end of its next turn.
Attacks
Crit extra damage
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty macksgarageusa

Post  Halcyon Sun Aug 16, 2009 9:20 pm

Straegis II: HP:52(59)/64 AC:27 Fort:21 Ref:21 Will:18 Healing Surges:8/8 Action Points:0

Straegis attempts to smash the Galeb again, and at the same time says to Verity "Get another run on him!"

Standard: Wolf Pack Tactics on Galeb at G10.

Attack: 1d20=1+13=15
Damage: 1d8=1+8=9

O.O.C.: Verity can shift 1 sq. for free (Warlord- Wolf Pack Tactics).

EDIT: Duh, ummm, 1+13=oh yeah 14 Uhh, yeah...
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Malazek

Post  Halcyon Sun Aug 16, 2009 9:21 pm

Round 5 Recap and Resolution ...

Init 31
Mordax utilizes his head start and moves around to the other side of the Rockcaller, finishing with a crushing charge.
Following Straegis's spell, Alex bombs the same two boulders with Boiling Mist.
Init 30
The boudlers ... chuck stones at the clustered heroes.
Forced into melee, the Rockcaller begins to punch Mordax.

Init 29
Davin remains on the move, flinging lethal arrows into the enemy.
Hound makes a similiar dash, but fails to get his teeth into the stony hide of his prey.

Init 25
Swinging his sword about in menancing fashion, Verity rears his steed, and shouts threats to his rocky advesaries; and then he delivers his promise, crashing his sword down hard on the Rockcaller's head.

G10 is bloodied. Davin, Hound, Mordax, and Straegis all gain 7 Temp Hps.

Init 19
Vangg & Juugug race to the battle, stopping just before the stony reach of the Galeb Duhr.

Init 7
Straegis slams his hammer down on the foe before him, but it deflects harmlessly from its rocky hide.
OOC: Let me know if Verity is going to use that Free Shift or not.

Onto Round 6!

Init 31
Alex steps forward and lays down some nasty Graveyard fog.
One of the boulders seems unaffected; but the other is obviously devastated by it.
D12 is Bloodied. And Slowed.

Mordax pounds the Rockcaller so hard it's frightening; the boulderman is oviously distraught by the attack, and begins looking around for an escape route.

Init 30
The Galeb Duhr ...

... Unable to flee or fight from range, the Rockcaller continues to swing at Mordax; this time missing.
23 vs. AC: Miss.

... Shifting away from Hound, the uninjured Boulder punches the ground, sending shock waves at the unfortunate dog.
Hound is forced back, and thrown to the ground.
Crit! 12 Damage and Hound is pushed back and PRONE.

... The more animate of the two boulders in the corner of the battle (D12) continues to bombard the same area.
29 vs. Verity's AC. 13 Damage
25 vs. Straegis's AC. Miss.
22 vs. Mordax's AC. Miss.


Following Vanng and Juugug, a new Galeb Duhr (H14) enters the battle!
It races after the two priests, and attempts to pommel the Goblin. But misses.

Book One: Chapter Four: "Plots Unearthed" - Page 8 PqpwbFi

Precede with your Actions. Davin and Hound on 29, Verity on 25, Vangg & Juugug on 19, and Straegis at 7.
And then onto Round 7, with Alex and Mordax leading off!
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Magicspellz

Post  Halcyon Sun Aug 16, 2009 9:21 pm

Angry that the two he has been working on still haven't fallen, Alex raises his hands and turns the swirling chaos of Ice, hail and steam into pure boiling mist.

--------------------
Standard: Boiling Mist on C12 again. 22 vs. Ref, 17 vs. Ref. 10 Fire Damage on a hit.
rolls
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Swifthand

Post  Halcyon Sun Aug 16, 2009 9:21 pm

Davin: HP 46 (7)/61; AC 21 Fort 19 Ref 22 Will 21; Healing Surges=8/8 Action Points=0
------------------------------------------------------------------------------
Hound: HP 59/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 Action Points=1

Minor - Designate Boulder in G10 as Hunter's Quarry
Move - Move to D10
Standard - Twin Strike Boulder in G10
------------------------------------------------------------------------------
Minor - Designate Boulder in A9
Move – Stand
Standard - Charge to B8 and attack Boulder in A9


Twin Strike 1=17
Twin Strike 2=15
TS Damage 1=miss
TS Damage 2=miss
HQ Damage =miss
------------------------------------------------------------------------------
Hit and Run=12
H&R Damage=miss
HQ Damage =miss

Swing and a MISS!


Arrow Count=57/70, Wrapped=20/20

-Swift
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty macksgarageusa

Post  Halcyon Sun Aug 16, 2009 9:22 pm

Straegis II: HP:52(59)/64 AC:27 Fort:21 Ref:21 Will:18 Healing Surges:8/8 Action Points:0

Sensing the imminent demise of the Galeb directly in front of him, Straegis makes a quick change in strategy and moves on to strike the next enemy. As he moves across the battlefield, Straegis sees an opportunity and yells for Mordax to attack again.

Move: To E12.
Minor: Yell to Mordax.
Standard: Surprise Attack on Galeb at D12.


Attack: 1d20=8+13=21
Damage: 1d8=4+8=12

O.O.C.: On Hit as a Free Action, Mordax can make a Basic Attack +4 on a target of his choice (Warlord- Surprise Attack).
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Post  Halcyon Sun Aug 16, 2009 9:22 pm

WoeVangg: HP: 68/68 AC:20 Fort:18 Ref:16 Will:22 Healing Surges:11/11 AP:1

"Bedamned inbreedin' rocks, feels da ill wills o' da Queen."

Move: Move to I-8
Standard: Cast Beacon of Hope (all allies in close burst 3 add 10 hps (5+5), and Vangg is +10 (5+5) to all heals until the end of the encounter))
Minor: Cast Healing Word on Verity (spend Healing Surge and add 2d6+10 hps to it

Enemies in close burst 3 weakened: Roll = 24
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty The Witch King

Post  Halcyon Sun Aug 16, 2009 9:23 pm

Mordax: HP 62+7/72; AC 28 Fort 20 Ref 18 Will 16; Healing Surges=11/11 Action Points=0
OOC: Is that right? Mordax has taken NO damage thus far?
DM EDIT: Mordax took 20 damage in Round 5.
Since then, he gained 7 Temp HPs; And this round he will be healed 10.
So, he should be at 62+7.


Free Action: Basic Attack1d20+16=23
Dmg: 1d10+6=9


If the boulder falls:

Move Action: to D11 in preparation of flank w/Straegis. See below for Standard Actions.

Free Action: "Straegis, tha' other side!"


If the boulder remains:

Standard Action: Reaping Strike 1d20+12=24
Dmg: 1d10+6=11


If the boulder is still standing, forgo move. If it falls, move to engage the dirty goblin that snuck up on us.
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty macksgarageusa

Post  Halcyon Sun Aug 16, 2009 9:23 pm

O.O.C.: LMAO!!! Mordax hates all of our old friends. hahahah!
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Halcyon

Post  Halcyon Sun Aug 16, 2009 9:23 pm

Verity: HP: 66/69 AC: 27 Fort:21 Ref:21 Will:24 Healing Surges:10/11 Action Points:0

The blessing of Brother Vangg lifts the battered knight’s haze of pain. Heady with renewed vigor, Verity recklessly runs down the Galeb Duhr. “Back to the dirt that bore ye!” he calls to a boulderer who now lies flattened, looking more like his namesake than ever.

Standard: Trample G10, D12, A9 Galeb Duhr (Invoking AoOs), ending in B9 / B8 to provide cover.
19, 24 (Natch), 18 vs Reflex, 9, 12, and 12 damage and knocked prone.
Minor: Challenge Galeb Duhr in D12
Minor [conditional]: drink healing potion [only if below 25 hit points].
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty The Witch King

Post  Halcyon Sun Aug 16, 2009 9:24 pm

macksgarageusa wrote:O.O.C.: LMAO!!! Mordax hates all of our old friends. hahahah!

OOC: Hehe, what can I say? You pick odd company.
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Malazek

Post  Halcyon Sun Aug 16, 2009 9:24 pm

Round 6 Recap and Resolution ...

Init 31
Alex steps forward and lays down some nasty Graveyard fog.One of the boulders seems unaffected; but the other is obviously devastated by it.

Mordax pounds the Rockcaller so hard it's frightening; the boulderman is oviously distraught by the attack, and begins looking around for an escape route.[/list]
Init 30
Galeb Duhr wrote:Unable to flee or fight from range, the Rockcaller continues to swing at Mordax; this time missing.

Shifting away from Hound, the uninjured Boulder punches the ground, sending shock waves at the unfortunate dog. Hound is forced back, and thrown to the ground.

The more animate of the two boulders in the corner of the battle continues to bombard the same area.

Following Vanng and Juugug, a new Galeb Duhr (H14) enters the battle!
It races after the two priests, and attempts to pommel the Goblin. But misses.

Init 29
Davin moves to a closer position, but his arrows bounce harmlessly off the boulder.
Hound has similiar luck after charging the boudler that sent him flying.

Init 25
Verity and Zephyr careen acround the battlefield, crashing into all kinds of boulders. The rockcaller manages to absorb most of the attack, but the other two get bowled over; but not before one of them lands a preemptive strike (8 Damage). At the end of his ride, the knight is forced to swerve to avoid running over Hound.

OOC: Altered the end of his movement because B8 is occupied.

Init 19
Vangg runs to Verity's side as the mounted warrior bolts away.
Altering his course, Vangg turns toward's Verity's final destination and speaks a few words of healing.

OOC: Mordax, Straegis, Alex, and Davin get the 10 HPs from Beacon of Hope; Verity benefits of Healing Word (2d6+10), but NOT the orignal 10 from Beacon of Hope (he moved out of range before Vangg's Initiative. I'm pretty sure Halcyon already added those HPs, so he'll need to take 10 off).

OOC: Also, I adjusted Vangg's movement to bring Verity into range for Healing Word, but he was too far for Beacon of Hope to get him without missing someone else..

Juugug shifts back and blasts his assailant with a Cascade of Light sent forth by the Queen.

Init 7
Darting between the new comers, Straegis leaves the Rockcaller to Mordax and attacks a different enemy. Though his attack does little harm, his shout gives Mordax a chance to connect with an extra swing!



Onto Round 7!

Init 31
Frustrated but determined, Alex creates more boiling mist, again sizzling the same two targets! Both rocks show signs of damage, but only one (D12) seems bothered by it. The unmoving other (B12) seems oblvious to the damage done to it.

Mordax continues to beat on the Rockcaller, but the great boulder just refuses to die!

Init 30
Galeb Duhr ...

The Rockcaller tries to match Mordax's ferocity, fist for hammer, but fails to get through the hero's armor.
20 vs. AC; Miss.

The scorched Earthbreaker (D12) takes a swing at Straegis, but it's attack is equally futile.
24 vs AC; Miss.

The Earthbreaker by Hound and Verity (A9) clobbers the mutt with his stony fists.
29 vs AC; 9 Damage

And the newest rockman (H14) throws more large stones into the mix.
31 vs Davin's AC; 15 Damage
Natural 1 vs. Verity; Miss.
18 vs Hound's AC; Miss.
And all those squares become Difficult Terrain.


Book One: Chapter Four: "Plots Unearthed" - Page 8 Pqtc2sS

Precede with your Actions. Davin and Hound on 29, Verity on 25, Vangg & Juugug on 19, and Straegis at 7.
And then onto Round 8, with Alex and Mordax leading off!
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Magicspellz

Post  Halcyon Sun Aug 16, 2009 9:25 pm

Alex growls in frustration. "Davin, move!"

---------------------------------
Delay until Davin moves.
---------------------------------

He surges forward, raising his hands and calling out at the steam that billows around the sturdy foes he has been battering with magic for far too long. Once again the water swirls around him, he sends snakes darting forward, spiralling down upon the foes around him and enveloping them with burning mist.

----------------------------------
Move: To where davin is currently standing.
Standard: Scorching Vapour on centered on me. Attacks 20, 21, 25, 27 vs Fort. Damage = 7 Fire damage. Rolls
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Post  Halcyon Sun Aug 16, 2009 9:25 pm

WoeVangg: HP: 68/68 AC:20 Fort:18 Ref:16 Will:22 Healing Surges:11/11 AP:1

Vangg whistles at Hound and says, "Brave mutt, ye looketh weary'd!"

Move: Move to wherever Davin steps to
magicspellz12 wrote:Alex growls in frustration. "Davin, move!"
Standard: Cast Cure Light Wounds on Davin (Regain hps as if spent a Healing Surge and add +10 to it)
Minor: Cast Healing Word on Hound (Spend Healing Surge and add 2d6+10 to it)
Free: Spend action Point: Command Earthbreaker (A9) Prone

The dwarf points at the Earthbreaker, "On ye BELLY!"
Roll = 19
OOC: Think that failed =/
DM EDIT: You get another +2 to hit (and +4 to damage) whenever you spend an Action Point in Straegis's line of sight. So, that's really a 21, which does hit.
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty macksgarageusa

Post  Halcyon Sun Aug 16, 2009 9:25 pm

Straegis II: HP:62(69)/64 AC:27 Fort:21 Ref:21 Will:18 Healing Surges:8/8 Action Points:0

As Davin gets ready to move, Straegis says to him "Tyrol, ban el mav fe!" (Cousin, take my move also!) At that moment he brings his sword down mightily on the Galeb in front of him.

Move: Knights' Move given to Davin.
Standard: Attack on Galeb at D12.

Attack: 1d20=17+13=30
Damage: 1d8=8+8=16

O.O.C.: Davin gets to take another Move Action for Free (Warlord- Knights' Move).
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Post  Halcyon Sun Aug 16, 2009 9:26 pm

Davin: HP 61/61; AC 21 Fort 19 Ref 22 Will 21; Healing Surges=8/8 Action Points=0
------------------------------------------------------------------------------
Hound: HP 76/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=7/8 Action Points=1

Minor - Designate Boulder in H14 as Hunter's Quarry
Move - Move to K11
Standard - Twin Strike Boulder in H14
Knight's Move to K15
------------------------------------------------------------------------------
Minor - Designate Boulder in A9
Move – None (unless attack kills Boulder)
Standard - Hit and Run Boulder in A9


Twin Strike 1=24
Twin Strike 2=27
TS Damage 1=10
TS Damage 2=15
HQ Damage =2
------------------------------------------------------------------------------
Hit and Run=29
H&R Damage=6
HQ Damage =5
Hound's Healing Word=17

Arrow Count=55/70, Wrapped=20/20
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Halcyon

Post  Halcyon Sun Aug 16, 2009 9:26 pm

Verity: HP: 48/69 AC: 27 Fort:21 Ref:21 Will:24 Healing Surges:10/11 Action Points:0

Verity connects with a powerful swing, sending stone chips flying. He challenges the same Earthbreaker as before.

Standard: Enfeebling Strike enemy in A9; 30 to hit, 12 damage and the Galeb Duhr is -2 to hit until after my next action.
Minor: Challenge Earthbreaker in D12
The Galeb Duhr in D12 takes 8 damage when he attacks Straegis from Verity’s previous challenge.
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty The Witch King

Post  Halcyon Sun Aug 16, 2009 9:27 pm

Mordax stands toe-to-toe with the rock-thing, refusing to give ground.
"Ware tha' goblin an' 'is dwarven o'erlord, lads! He's sneakin' aroond us!"

Mordax: HP 72/62+7; AC 28 Fort 20 Ref 18 Will 16; Healing Surges=11/11 Action Points=0

Standard: Reaping Strike 1d20+12=22, half dmg on a miss
Dmg: 1d10+6=10
Move: If the Ghaleb drops, move to G9, otherwise, forgo.
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Post  Halcyon Sun Aug 16, 2009 9:27 pm

Free Action - "They are our allies, Mordax!"
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Post  Halcyon Sun Aug 16, 2009 9:27 pm

"'Ware them all the same - they've sharp tongues the both of them. I learned that much from their mentorship. Ha-ha!"
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Post  Halcyon Sun Aug 16, 2009 9:28 pm

Free Action:

"Ye 'ear dat Juugug?! Me be ye o'erlord! Now ye doeth as me sayeth!! Har!"
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Book One: Chapter Four: "Plots Unearthed" - Page 8 Empty Malazek

Post  Halcyon Sun Aug 16, 2009 9:28 pm

Round 7 Recap & Resolution ...

Init 31
Frustrated but determined, Alex creates more boiling mist, again sizzling the same two targets! Both rocks show signs of damage, but only one (D12) seems bothered by it. The unmoving other (B12) seems oblvious to the damage done to it.

Mordax continues to beat on the Rockcaller, but the great boulder just refuses to die!
Init 30
The Rockcaller tries to match Mordax's ferocity, fist for hammer, but fails to get through the hero's armor.
The scorched Earthbreaker (D12) takes a swing at Straegis, but it's attack is equally futile.
The Earthbreaker by Hound and Verity (A9) clobbers the mutt with his stony fists.
And the newest rockman (H14) throws more large stones into the mix.
Init 29
Davin moves swiftly and far, firing arrows into the newest foe (H12).
H14 is Bloodied.

Hound continues to harry his prey (A9), tearing chunks of stone from it's hide.

Init 25
Verity turns in the saddle to lands a powerful blow on the foe behind him (A9).
Also, the foe he challenged is slain by the Raven Queen.
(D12 dies as a result of ignoring the Divine Challenge last round).

Init 19
Chasing all over the field, Vangg is plenty busy. First, he heals Hound. Then, he commands his foe to lie down (A9 is Prone). Then, he catches up to Davin. And finally, he lays down some divine healing!

In a moment of self-sacrifice, Joogug decides to tank for Davin and Vangg; he rushes over to the offending boulder (H14) and swings his mace at it. Even though he misses, he puts himself in a position to make throwing a stones a bad idea for the rockmonster.

Init 7
Straegis provides an opportunity for Davin to move, and then finds himself in an unusual predicament; his foe (D12) is already dead! So, he pulls one of his handaxes and hurls it at a nearby foe (G10), severely injuring the unsuspecting Rockcaller.

OOC: D12 was down and Straegis had no move after giving it to Davin. Since you didn't use your Minor, I just decided he'd oull out an axe and use his Standard to throw it (used a Ranged Basic). Since you rolled max damage, I allowed the axe to do the same (which was 10, instead of 16)


And onto Round 8!

Init 31
Mordax fells the Rockcaller and steps over it.

Then, he calls out "Ware tha' goblin an' 'is dwarven o'erlord, lads! He's sneakin' aroond us!"
Davin responds "They are our allies, Mordax!"
And Juugug laughs "Oh, bewoes and bewares! Da foes! Dey keeps ahealin's us!!"
To which Verity adds "'Ware them all the same - they've sharp tongues the both of them. I learned that much from their mentorship. Ha-ha!"

Alex races to the middle of the fray, spewing spiraling tendrils of burning vapor. The hot steam finally destroys the motionless boulder (B12), but the moving one (A9) seems hardly bothered by it. (And D12 is already down).

Init 30
Seeing their allies crumble, the remaining Galeb Duhr flee into the ground.
Juggug, Verity, and Hound swipe at them as they leave, but only Verity connects; the attack is not enough to stop their flight.
(I went ahead and rolled it for you; 12 Damage)

Book One: Chapter Four: "Plots Unearthed" - Page 8 PqycSKr

OOC: That's 783 XPs Each, bring y'all to 15,063.

It's at this point that Mordax notices the holy symbols around the necks of the Dwarf and the Goblin.
It's the Symbol of the Raven Queen! These two are preists of the same goddess Verity serves.
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