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Book One: Chapter Four: "Plots Unearthed"

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Post  Malazek Mon Aug 17, 2009 10:39 am

magicspellz12 wrote:HP: 41

After Davin drags the raft, Alex suddenly finds himself face to face with an Aboleth! And far away from Verity and unable toget to him.

He lifts his arm in a clenched fist and opens it to face the Aboleth. The water around everyone surges into the air as boiling steam, swirling around the two monsters. His face is pained as he splits his concentration. The other half sending as much help as he can muster to Verity as a ghostly water glove coats his other gloves, and then shoots to his left to grab Verity in an attempt to help as much as it can. As he attempts to get closer to his drowning companion.

-----------------
Standard: Scorching Vapour
Attack: 28 vs. Fort, 15 vs. Fort.
Damage: 13 Fire and Ongoing 5 Fire on a hit.
Minor: Mage Hand to help Verity with a 20lb pull.
Move: Shift to the middle of the raft.
Rolls

DM EDIT: Shift to the Middle? Do you mean where all the water barrels are piled up? You need an athletics check to (DC 10) to shift there, and you can't Take-10 because you're in combat. If you don't roll before I post the recap, then I'll roll for you.
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Post  Malazek Mon Aug 17, 2009 10:39 am

Halcyon wrote:The Knight, though heavily armored takes to the water like a fish thanks to the Aqueous Templar.
"Toss them a line," he suggests with a shout, pointing to Mordax and Hound.

Free: Shout suggestion

DM EDIT: Halcyon is having computer problems and called me with the rest of his round.
Usinf his "Swim Speed" (as granted by the Aqueas Templar) ...
Move: Shift to a safe square
Minor: Mark the Aboleth
Standard: PUSH the Boat
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Post  Malazek Mon Aug 17, 2009 10:40 am

151prooftattoos wrote:WoeVangg: HP: 54/68 AC:20 Fort:18 Ref:16 Will:23 Healing Surges:11/11 AP:1


Standard: Cast Cause Fear on H5

Attack: 24(13+11)

OOC: Didn't know he could act while dazed, cool.
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Post  Malazek Mon Aug 17, 2009 10:40 am

macksgarageusa wrote:With his friends overboard, Straegis quickly abandons pulling on the rope. He grabs the pile that had been massing on the deck of the raft and heaves it mightily toward his floating friends as he yells, "Grab the rope!"

Minor: Pick up rope.
Move: To H8.
Standard: Throw rope toward Mordax, say H-I 11.
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Post  Malazek Mon Aug 17, 2009 10:40 am

magicspellz12 wrote:Sorry Kayal I meant to the middle of the row I'm on.
DM EDIT: Gotcha! Thanks.
Malazek wrote:Round 4 Resolution & Recap ...

Init 21
Using the power of the Aqueas Templar, Verity becomes a powerful swimmer and pushes the massive raft! Doing so, he shouts for someone to throw the others a line!
Athletics 24 = 2 Squares

Init 20
Utilizing the slack rope, Straegis tosses a loop out for Mordax to grab ahold of.

Init 17
Davin tugs the rope again, and then fires two lethal shots into the troublesome Aboleth ... killing it.

Init 15
Swimming around the graveyard fog (not through it), the Slimemage finally catches up ... and it uses it's powerful psionics to Dominate Vangg!
33 vs Will (That means IT chooses Vangg's Actions). Save Ends.

Init 12
Juugug summons "Divine Aid" to save his friend from whatever doom awaits him.
Granting Vangg an immediate Save at +3.
I rolled an 18. Vangg is no longer Dominated.
(He is still Dazed, however, because he failed THAT Saving Throw)
.

Before Vangg can jump into the river, he breaks free of the Slimemage's will (with the Queen's help, of course); he's still a Dazed, but manages instill fear in the remaining Lasher. The Lasher flees at top speed.

As it leaves, Juugug swings his mace at it.
OA: Natch! 9 Damage.

Init 11
Mordax swims to the rope. Unable to hit anything with his hammer, he throws his trusty net at the Slimemage, but misses.

Hound swims after the raft, and get back on it. (No OAs were directed at him, so he used the rest of his round to get on the raft. Athletics = 15).

Init 10
Alex steps toward the middle of the portside, but Straegis is already there; so, he steps instead to the middle of the aftside, wherehe let's loose his patented Scorching Vapor on the only target in range: the Slimemage! Who is now blooded. Finally, the Maelstrom summons forth a water hand to help Verity push the raft.

Slimemage was the only target left.

Book One: Chapter Four: "Plots Unearthed" - Page 21 Pq2LrcR0

Begin Round 5?

The Raft is only 10 Squares from Shore.
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Post  Malazek Mon Aug 17, 2009 10:41 am

magicspellz12 wrote:HP: 41

Alex throws his arms out at the remaining Aboleth, and a huge icy wave surges towards the creature.

---------------------
Standard: Blizzard Wave: 17 vs. Fort; 16 force damage and push target 3 squares and knocked prone on a hit.
Move: More Mage Hand!
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Post  Malazek Mon Aug 17, 2009 10:41 am

The Witch-King wrote:More than mildly irritated now, the fisherman grabs the line and floats back to the slimemage, casting net and belowing.

Minor: wrap line around waist.
Move: swim to L11
Standard: Come and Net It (close burst 3, shift 2 targets to adjacent square and attack at close burst 1).
Grab: 1d20+8=23 vs. Reflex.

DM EDIT: Rolls Adjusted
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Post  Malazek Mon Aug 17, 2009 10:41 am

Swifthand wrote:Davin: HP 54/61; AC 21 Fort 19 Ref 22 Will 21; Healing Surges=8/8, SV:15, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 96/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1

Everyone can clearly see Davin on the shore, close now, with the rope wrapped around his waist and gathered around his feet. With a twist, he draws the raft closer and snaps off two bolts of lightning that impact around the Slimemage.

"You're almost here!"

Davin's Initiative-17
Move - Pull raft 2 squares
Minor - Designate Aboleth in O11 my Hunter's Quarry
Standard- Twin Strike Aboleth in O11
-----------------------------------------------------------------------------------
Hound's Initiative-11
Wait to see what happens...

Twin Strike 1=13(miss)
Twin Strike 2=25(miss)
TS 1 Damage=miss
TS 2 Damage=miss
HQ Damage=miss

Whiff!

-Swift
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Post  Malazek Mon Aug 17, 2009 10:42 am

Halcyon wrote:Free: "Heave!"
Minor: challenge Slimemage
Standard: push raft [Athletics 14]
Move: push raft [Athletics 9]
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Post  Malazek Mon Aug 17, 2009 10:42 am

macksgarageusa wrote:Seeing Mordax wrap the rope around his waist, and feeling pretty confident that he won't float downstream now, Straegis immediately goes back to pulling the raft closer to land.

Standard: Pull Rope.
Move: Pull Rope.

O.O.C.: Straegis will be sure to leave Mordax enough slack to complete his attack on the Slimer.
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Post  Malazek Mon Aug 17, 2009 10:42 am

magicspellz12 wrote:Since everyone seems adamant on moving the raft, I'll probably struggle to hit the guy (its ranged 10) so I'll use my move action to run towards him (hey, he's challenged by Verity Very Happy) and no mage hand.
Malazek wrote:Round 5 Recap & Resolution

Init 21
Issuing a divine challenge over his shoudler, Verity struggles to push the raft.
The raft moves 1 square to the left.

Init 20
After ensuring Mordax has enough slack, Straegis pulls the wagon closer and closer to shore.
The raft moves 4 squares to the left.

Init 17
Davin tugs the rope as well, and then sends two arrows into the water.
The raft moves 2 squares to the left.

Init 15
Answering the challenge, the Slimemage swims over to Verity and attacks him with it's tentacles! Capitalizing on it's sudden luck, it lashes out again with it's tentaces, hitting again!
31 vs AC; 14 Damage and Dazed (Save Ends).
30 vs AC; 26 Damage.


Init 12
Juugug tries to call upon the Queen's "Sacred Flame" to burn the monster.
17 vs Reflex; Miss.

Posting for Vangg (24 Hours) ...

Still Dazed, Vangg says a "Healing Word" for Verity.

Verity can spend a Surge and gain an additional 2d6+10!
Also, Vangg makes his Save (11) and is no longer Dazed
.

Init 11
With the rope around his waist, Mordax swims after the raft; and then, the fisherman nets a monstrous a catch!

Note:The raft moves 7 Squares before Mordax's turn; and the Aboleth moved 10 ... so I had to adjust Mordax's movement (he went left two instead of right one) ... but he now has the Slimemage in his net.

Hound barks.

Init 10
Alex runs off the raft and attempt to freeze the Aboleth with "Blizzard Wave" ... but the aberration shrugs off the effects of the chill.

Book One: Chapter Four: "Plots Unearthed" - Page 21 AV2Bz5CS

Begin Round 6?
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Post  Malazek Mon Aug 17, 2009 10:43 am

The Witch-King wrote:HP:72/59 AC:28/27(bloodied) Fort:20 Ref:18 Will:16 Healing Surges:11/11 Action Points: 0

"I cannae hold much longer!" shouts the fisherman, "Kill tha' beastie wi' yuir arrows Davin!"

Minor: Sustain grab 1d20+5=7+2 = 9
Move: Swim to N11
Standard: Reaping Strike (half damage on a miss) 1d20+12=14-5 (2-hnd) = 9
unless I need to MOVE the grab, in which case it's 7 vs. Fort.
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Post  Malazek Mon Aug 17, 2009 10:43 am

Halcyon wrote:Verity Init:21 HP: [+0]63/69 AC:27 Fort:21 Ref:21 Will:24 Healing Surges:9/11 AP:0

It takes all the dazed knight's energy to channel a curse.

Standard: Radiant Delerium on the Slimemage 27 to hit vs reflex, 19 damage The target is dazed until after my next turn and -2 to AC (save ends).
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Post  Malazek Mon Aug 17, 2009 10:43 am

magicspellz12 wrote:HP: 41

Alex's hands move quickly, he forms an imaginary column as a blade of ice spikes out from the water underneath the slimemage.


---------------------------
Standard: Ice Spikes
13 vs. Reflex (Natural 1 = MISS)
But, any creatue that enters square M9 or starts its turn their takes 3 force damage.
Roll
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Post  Malazek Mon Aug 17, 2009 10:44 am

151prooftattoos wrote:WoeVangg: HP: 54/68 AC:20 Fort:18 Ref:16 Will:23 Healing Surges:11/11 AP:1


Standard: Cast Lance of Faith on the Slimemage

Attack: 30(19+11)

Damage: 13(8+5)

And: Juugug is +2 to Attack the Slimemage
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Post  Malazek Mon Aug 17, 2009 10:44 am

macksgarageusa wrote:Straegis will pull the raft closer to shore, then pull Mordax closer to the raft.

Move: Pull rope to bring raft closer to shore.
Standard: Pull rope to bring Mordax closer to the raft.

O.O.C.: Spend first action getting us 2 sq. closer to land, spend next action getting Mordax 2 sq. closer to us.
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Book One: Chapter Four: "Plots Unearthed" - Page 21 Empty Re: Book One: Chapter Four: "Plots Unearthed"

Post  Malazek Mon Aug 17, 2009 10:44 am

Swifthand wrote:Davin: HP 54/61; AC 21 Fort 19 Ref 22 Will 21; Healing Surges=8/8, SV:15, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 96/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1


Davin's Initiative-17
Move - Pull raft 1 square
Minor - Designate Aboleth in M10 my Hunter's Quarry
Standard- Twin Strike Aboleth in M10
-----------------------------------------------------------------------------------
Hound's Initiative-11
Move - Move onto shore
Minor - Designate Aboleth in M10 my Hunter's Quarry
Standard- Ready to Hit and Run if enemy moves into melee

Twin Strike 1=16(miss)
Twin Strike 2=30
TS 1 Damage=miss
TS 2 Damage=5
HQ Damage=1


-Swift
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Post  Malazek Mon Aug 17, 2009 10:44 am

Malazek wrote:Round 6 Recap & Resolution!

Init 21
Verity engulfs the aberration in ribbons of searing energy, dazing it's mind and burning it's flesh!

Init 20
Straegis pulls the raft closer to shore, and then turns to bring Mordax (and his catch) closer to the raft.

Init 17
Davin fires two arrows at the monster; at least one sinks into its slimey hide.

Init 15
The Slimemage attempts to free itself from the net, but fails miserably.
Natural 1 on it's Athletics Roll.

Init 12
Vangg spears the think with golden rays of searing radiance.
Juugug does the same! (27 to hit; 8 Damage)

Init 11
Mordax brings his heavy hammer down on the Aboleth, finishing it off for good!

Hound and Alex do what they can, but the fight is already won.
...

233 XPs Each for defeating the Aboleths!
117 XPs for overcoming the dual-pits/girdle/river trap.
That brings everyone to 16,730!

Ding! That's enough for 9th level!
You get to add HPs and a Daily Attack Power!

The Concordance of both Artifacts increases by +1d10+1 (9 for the EPoH)
That brings both Artifacts to their Max Concordance of 20.

_____ _____ _____ _____ _____

Suddenly, Davin cries out in agony and drops to the floor with uncontrollable suffering. Delerious with pain, he grabs his eye and bellows a low, pitiful moan. During this ordeal, Alex develops a splitting headache.

Hound barks and scampers over to lick his friend's face.

As quickly as it started, the pain ends. Davin looks up at his companions, apparently oblivious to what just happened or how he got on the ground. Alex's headache subsides, as well.

But he notices that he can longer see through the eyepatch ... it's almost as if he were wearing a normal, mundane eyepatch. Taking it off, he examines it, and realizes that the silver runes that were once etched on the inside of it are now gone; confounded, he looks to Straegis for answers.

Straegis, as well as everyone else, now sees that familiar silver rune etched onto the iris of Davin's left eye!!!

Slowly, the bright vibrant colors return to Davin's field of vision, even with the eyepatch off. And Alex becomes vaguely aware of this fact, even before Davin mentions it!

The "Eyepatch of Hemingr" has left, leaving a mundane eyepatch behind ... but Davin's EYE now possesses the following abilities:

Properties:
... +5 Perception
... +3 Thievery
... Darkvision
... Ignore Cover (but not Superior Cover)
... Ignore Concealment (including Total Concealment)
Encounter Powers:
... Standard: See Invisibility for the remainder of the Encounter
... Free: Add 1 die to a either Hunter's Quarry or Sneak Attack until the end of your next turn
Daily:
... Minor: Add 1 die to Hunter's Quarry and Sneak Attack for the rest of the encounter.

Furthermore, Alex's familiarity with the patch seems to be resonating with Davin's Eye!
As long as Davin is within Alex's line of sight, Alex gains the following benefits:
... +3 Arcana
... +2 Perception
... Darkvision

_____ _____ _____ _____ _____

NOTE: The AT does not leave like the Eyepatch did
Verity suspects that it has unfinished business
.
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Post  Malazek Mon Aug 17, 2009 10:45 am

The Witch-King wrote:OOC: Hmm. I'll have to think about that. Lots of good stuff this level.
151prooftattoos wrote:OOC: Yeehaw~~~
Hey Mal, make sure my HPS are correct, plz~


DM EDIT: They are now!
(Start with 12+Con) + (5 per Lvl Gained) + (5 for Toughness)* = (12+[14])+(5x[8])+(5) = 26+40+5 = 71

*You were off by 4, but I fixed it (I think maybe you calculated Toughness as 1/Level like it was in DDO.
In 4e its' +5 in the Heroic Tier, +10 in the Paragon Tier, and +15 in the Epic Tier).
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Post  Malazek Mon Aug 17, 2009 10:45 am

151prooftattoos wrote:After finally reaching the ledge, WoeVangg takes a deep breath.

"Me tinks us shouldways taketh an deep breaks, an' rest ah bits . . . da Queen only beknows what lieth aheads. Ye looker seems ta 'ave turnethed fer da betters, Davin."

Use First Aid, Healing Words, etc. to bring all to full.

"Mights me 'ave one o' ye biscuits der Verity?"

Vangg meditates and feels inspired with the Queen's blessings.
Malazek wrote:OOC: Certianly, a short rest is in order.
Several people used multiple encounter powers in this last fight
.
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Post  Malazek Mon Aug 17, 2009 10:46 am

Swifthand wrote:Davin: HP 66/66; AC 21 Fort 19 Ref 22 Will 21; Healing Surges=7/8, SV:16, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 105/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1

I forgot to add the hit points Hound regained on round 2 due to Vangg's Beacon of Hope; this brings him to max without spending a surge.


-----------------------------------------------------------------------------------

"Uhh...umm...I didn't do anything to it, Alex, I swear! How did this happen?"

Davin goes to hand the now mundane eyepatch to the Aquamancer. Then, blinking furiously, He continues with trepidation.

"Is there something wrong with my eye? It felt like the patch burned it...but now I can see better than before!"


The Ranger and Hound take advantage of the healing offered by Vangg, and drink some water. After aiding Verity in reloading the Bag of Holding, Davin will take a look around this end of the cavern.

Perception=33

Feeling safe for the moment, Davin raises an eyebrow at Mordax.

"What are you going to do with that Aboleth?"


O.O.C. - 9th level - Woot!

-Swift
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Post  Malazek Mon Aug 17, 2009 10:46 am

Malazek wrote:
Davin wrote:"Is there something wrong with my eye? It felt like the patch burned it!"
Looking closely at Davin's eye, Vangg recognizes the silvery scar as the Davek rune for "Perspicacity."
Malazek wrote:
Davin wrote:After aiding Verity in reloading the Bag of Holding, Davin will take a look around this end of the cavern.
Perception=33
As they load the water containers back into the bag, they realize a couple of them must have rolled off the raft when the aboleths tried to tip it over; only 70 pounds of water remain. Davin peers into the river to see if he can find the, but they are gone. He does, however, see millions of little fish viciously devouring the dead aboleths in the water!

Examing the rest of the cavern, he espies nothing remarkable. The stone ledge/shore on this side look much like the one on the other: about 110 feet long and five feet wide, with a small arched passage leading through he back wall ... unlike the passage on the otherside, however, no stairway is immediately obvious.

Davin stares down the narrow hallway, but sees only a tiny wooden door, about 100 feet down the corridor. If there's any traps in that hall, he'll need to get a closer look to know it.
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Post  Malazek Mon Aug 17, 2009 10:46 am

Halcyon wrote:At Davin's cry, Verity rushes to the ranger. Seeing the rune-silvered eye, his hand reflexively clutches the Templar at his neck. His looks from Davin to Alex and Straegis, thinking through this unexpected effect of bearing an arcane item of legendary power.
"You're alright? Good then." He moves to the angel and Vangg. "How fare ye, Azzy? Here, have some dried fish." Seeing the trepidatious look Azzy gives the fish, Verity wonders how a skeleton can be so expressive. "Um, boar then? Here's that bisquit you asked for Vangg."
He sits to meditate with the Cleric before they all move on.
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Post  Malazek Mon Aug 17, 2009 10:47 am

macksgarageusa wrote:O.O.C.: w00t ! lvl. 9, yeah!!! Davin got his eye "shine", lol

Straegis will help get the things loaded back into the bag, but he can't resist looking at Davin's eye when he gets a chance. He says "Tyrol, de melnae rivem lan birew jaebret welion av circe rida?" (Cousin, do you think the princess will still want ya with that firebrand burned into your eye?) Then he laughs aloud and hopes Davin will still let him look at it, Straegis has never seen anything like this.
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Book One: Chapter Four: "Plots Unearthed" - Page 21 Empty Re: Book One: Chapter Four: "Plots Unearthed"

Post  Malazek Mon Aug 17, 2009 10:47 am

Swifthand wrote:As always, Davin blushes a bit at his friend's jibe, but definitely allows Straegis (or anyone else) to inspect his eye, more that a little concerned himself.

After letting his friends give his the once over, the Ranger scouts out the hall and door, Hound at his side.

Perception check=42

-Swift
Malazek
Malazek
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Book One: Chapter Four: "Plots Unearthed" - Page 21 Empty Re: Book One: Chapter Four: "Plots Unearthed"

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