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Book One: Chapter Four: "Plots Unearthed"

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Book One: Chapter Four: "Plots Unearthed" - Page 25 Empty Re: Book One: Chapter Four: "Plots Unearthed"

Post  Malazek Mon Aug 17, 2009 11:12 am

151prooftattoos wrote:Vangg steps back a few feet when he sees Davin messing with the doors.
151prooftattoos wrote:OOC: Where's the handy-dandy map? Smile Smile
Malazek wrote:
Davin wrote:Davin takes out his tools and attempts to set off the trap.
Thievery=35
BDOOM! Davin's efforts trigger a resounding crack of thunder ... and the hammering on the other side of the door stops.
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Book One: Chapter Four: "Plots Unearthed" - Page 25 Empty Re: Book One: Chapter Four: "Plots Unearthed"

Post  Malazek Mon Aug 17, 2009 11:12 am

Malazek wrote:
151prooftattoos wrote:OOC: Where's the handy-dandy map? Smile Smile
It looks something like this ...

Book One: Chapter Four: "Plots Unearthed" - Page 25 Pq11PqGJ
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Post  Malazek Mon Aug 17, 2009 11:12 am

Swifthand wrote:I hold up a cautioning finger as I peer through the peephole and listen for for rushing footsteps or cries - some response from the other Dwarves. If the picking Dwarves are down, I am going to pry off the cover to the box before any more reinforcements come - will take 10 on Thievery=29 do it (also still Stealthing)?

O.O.C. - How long does it take for the trap to reset? Twisted Evil

-Swift
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Post  Malazek Mon Aug 17, 2009 11:13 am

The Witch-King wrote:Mordax stands silently behind Davin, weapons at the ready.

Be sneaky: 1d20+7=20
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Post  Malazek Mon Aug 17, 2009 11:13 am

magicspellz12 wrote:Alex's eyes widen in shock. Instanstly the cap of his waterskin pops upon and his gloved hands appear from the many folds of the giant sleeves of the robe. Blue globes of water swirl around them. His fingers twirling and revolving symbols and control from within.
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Post  Malazek Mon Aug 17, 2009 11:13 am

macksgarageusa wrote:Straegis will step back and ready Scorching Burst in the event there are multiple dwarves still standing and they are close enough to each other for the spell to hit them simultaneously.
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Post  Malazek Mon Aug 17, 2009 11:14 am

Malazek wrote:Davin quickly pries off the steel that encases the trap's mechanism, as Straegis and Alex and Mordax quietly prepare for battle ... within minutes, more dwarves DO come, drawn by the thunderous sound. They check the condition of their dead comrades, but seem unaware of the party's existance.

The trap takes only a few seconds to reset.
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Post  Malazek Mon Aug 17, 2009 11:14 am

Swifthand wrote:With a shrug and an evil grin at his companions, Davin sets off the trap again on the just-arrived Dwarves.

Take 10 on Thievery=29

-Swift
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Post  Malazek Mon Aug 17, 2009 11:14 am

Malazek wrote:BDOOM!

Peering through the peephole again, Davin sees three more dead dwarves (for a total of six), plus one more dazed and wounded.

I guess I could have stated this next part before ...

On the otherside of this door, there seems to be another hall running perpendicular to the one you were travelling through; across that hall is another set of doors, very similiar to this one. An iron valve juts out from the middle (opposite the gear box) and more runes are inscribed upon the opposite door as well.

Just to be clear, the dwarves were in the space between the two sets of doors.
Only one of them is still standing
.
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Post  Malazek Mon Aug 17, 2009 11:14 am

Swifthand wrote:Take 10 on Thievery=29

I pop the lock on the door and swing it wide, allowing my companion access to the stunned Dwarf beyond.

-Swift
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Post  Malazek Mon Aug 17, 2009 11:14 am

Malazek wrote:The door pops open, and a lone dazed dwarf is standing before you.

OOC: Actions? Initiative is probably not necessary, as everyone can be "readied" for when the door opens (meaning, everyone but Davin can act immediately after Davin opens the door).
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Post  Malazek Mon Aug 17, 2009 11:15 am

Swifthand wrote:"Capture him and drag him back!"

O.O.C. - I didn't expect the Dwarves here. Let's question this guy and get some intel!

-Swift
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Post  Malazek Mon Aug 17, 2009 11:15 am

The Witch-King wrote:Mordax lashes out with his net, attempting to subdue the little beastie.

Standard: Grab (pierce the scales +3 att): 1d20+11+2*=16 vs. Reflex.
Move: Nevermind.
*Combat Advantage (He's Dazed)
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Post  Malazek Mon Aug 17, 2009 11:15 am

151prooftattoos wrote:Initiative: 11(5+6)

Vangg Commands the dwarf to slide into the party's clutches. (Can move him 7 squares(8-1(dwarf) - Ranged 10)

"C'mere bedamned cousin . . ."

Roll: 27(16+11)
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Post  Malazek Mon Aug 17, 2009 11:15 am

Malazek wrote:OOC: 24 Hours isn't quite up yet, but if I don't post NOW, then I'd have to wait 'til morning. So ...

When Davin opens the door, Mordax throws his net over the lone survivor; with the power of the Queen, Vangg commands the fisherman's catch to slide into the room, net and all. You seem to have captured a dwarf.

The rest of the party watches in amazement, as the plan comes together.
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Post  Malazek Mon Aug 17, 2009 11:16 am

Swifthand wrote:"Everyone - grab the other bodies, quick!"

As soon as they are through, I slam the door shut.

-Swift
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Post  Malazek Mon Aug 17, 2009 11:16 am

151prooftattoos wrote:Eyeing the prisoner, Vangg says to him in Dwarf speech, "Fjolgarr nens hjolvis dorwegiar fenn antoo frijimeldes fet hummak morrwevian dem noorwen."

(Me think ye be an wise ta answer da questions dey ask ye an' what nots.)

Vangg uses his insight - if and when the dwarf speaks.

35(18+17)
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Post  Malazek Mon Aug 17, 2009 11:16 am

magicspellz12 wrote:Alex attempts to grab a body, but is struggling with the bulk, even with the aid of a WaterHands spell. He finally resorts to laying down a freezing row of Ice along the floor to drag the body along more easily.

-----------
Do you require a Str check? If so, feel free to make it for me. Don't forget the +2 for Jack of All Trades!
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Post  Malazek Mon Aug 17, 2009 11:16 am

Halcyon wrote:Verity will drag a dwarf through and begin the questioning of the survivor.

"Last Dwarf standing. Be ye the commander then?
"The loss of your comrades was regrettable but necessary, for many more lives are at stake if our message does not get through.
"Why do you seek entry to this passage? How many more travel with you? How much further on are we likely to encounter more of your folk?"

Diplomacy: 33 + any aid

OCC: Still in Mexico with spotty internet access thru Wednesday.

Can we magically send word to our Kobold friend up ahead since we aren`t catching up?
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Post  Malazek Mon Aug 17, 2009 11:17 am

The Witch-King wrote:After dragging the bodies through, Mordax simply stands while his friends question the prisoner.
Stands tapping the blood-stained ancestral dwarven hammer into his fist.
Intimidatingly.

1d20+9=19

Note: If it would be more advantageous to aid, he'll do that instead. Not sure how that works.
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Post  Malazek Mon Aug 17, 2009 11:17 am

Swifthand wrote:I grab a body as well. Once Straegis or Juugug pulls the last body in, I close the door.

"Let's question him further back, out of the Dwarves hearing."

I will help drag the netted Dwarf back about 50ft, and then aid (take 10) who is interrogating. Hound growls menacingly.

-Swift
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Post  Malazek Mon Aug 17, 2009 11:17 am

151prooftattoos wrote:OOC: Laughing

Vangg breaks out the dental tools . . .

-- Picture Deleted to Save Space ---

Is it safe?
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Post  Malazek Mon Aug 17, 2009 11:18 am

Malazek wrote:Juugug grabs the last body, and drags it through before Davin shuts the door.

Vangg wrote:Eyeing the prisoner, Vangg says to him in Dwarf speech, "Fjolgarr nens hjolvis dorwegiar fenn antoo frijimeldes fet hummak morrwevian dem noorwen."
Vangg uses his insight - if and when the dwarf speaks.35(18+17)
Mordax wrote:After dragging the bodies through, Mordax simply stands while his friends question the prisoner. Stands tapping the blood-stained ancestral dwarven hammer into his fist.
Intimidatingly.

1d20+9=19
Note: If it would be more advantageous to aid, he'll do that instead. Not sure how that works.
OOC: Intimidate should help on it's own; I might handle this as a Skill Challenge.
Davin wrote:Once ... Juugug pulls the last body in, I close the door. "Let's question him further back, out of the Dwarves hearing." I will help drag the netted Dwarf back about 50ft, and then aid (take 10) who is interrogating. Hound growls menacingly.

Verity wrote:Verity will ... begin the questioning of the survivor.
"Last Dwarf standing. Be ye the commander then?
Glancing at Mordax's frightful visage and Davin's frightful gaze, the Dwarf turns back to Verity's friendly smile and says "Umm, no, no I'm not." He turns to Vangg, and adds (in Dwarven) "Virkelig, Jeg er ikke." (Really, I'm not.).

Vangg thinks he's telling truth.

Verity wrote:"The loss of your comrades was regrettable but necessary, for many more lives are at stake if our message does not get through ... Why do you seek entry to this passage?"
Again, surveying his situation, the Dwarf responds "We just want to know where it leads ... mysterious doors to whoknowswhere in the middle of our homes seemed to warrant investigation."

Vangg thinks he's telling truth.

Verity wrote:"How many more travel with you? How much further on are we likely to encounter more of your folk?"
"Travel? Um, I dunno what you mean by 'travel,' but there's two regiments stationed here; about 10,000 hearty dwarves. As far as how much further on you'll be encountering my kinsmen, well, I guess that depends on which way you're headed. If you're going north, then you'll be in our lands for weeks yet; if you're heading south, then maybe a day or two?"

Vangg thinks he's telling truth.
_____ _____ _____ _____ _____

Diplomacy: 35 (with Davin's Aid)
Intimidate: 21 (with Hound's Aid)
Insight: 35.

That's three successes thus far. We'll call this one round of questions; each round of questions will require a new set of rolls (so, ... one Diplomacy, one Intimidate, and one Insight for every 3-5 Questions ... plus, whatever else someone wants to try)
.
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Post  Malazek Mon Aug 17, 2009 11:18 am

macksgarageusa wrote:Straegis leans in to Mordax and says, "Maybe he'd have better answers if we started cutting him up?" He grabs the pommel of his sword and glares menacingly at the dwarf in a deliberate attempt to make him nervous.

Intimidate(Assist): 1d20=3+9(s)=12
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Post  Malazek Mon Aug 17, 2009 11:18 am

151prooftattoos wrote:"Whence else ye kin tell us? Ta mayhence be an 'ard ta 'old me friend 'ere from extractin' inf'rmation from ye an ' what nots . . ."

Insight again: 1d20+17=31
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