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Book Two: Chapter Six: "Prosperous Hosts"

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Malazek
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Post  151prooftattoos Mon Aug 17, 2009 12:20 am

Malazek wrote:Round 13 Recap & Resolution ...

Init 27
Davin fires twice at Reed's last target, and Reed finishes her off.
Another Commander down ...

Init 25
Azzy moves to block the passage, as Verity directed; several Dwarves take swings at him as he passes.
OA vs Azzy: 30 vs Azzy. 11 Damage. Azzy is Bloodied.
OA vs Azzy: 14 vs Azzy. Miss.
OA vs Azzy: 14 vs Azzy. Miss.
OA vs Azzy: 30 vs Azzy. 9 Damage.
OA vs Azzy: 20 vs Azzy. Miss.
OA vs Azzy: 20 vs Azzy. Miss.
OA vs Azzy: 25 vs Azzy. Miss.


Verity lays hands upon himself and the unleashes his Radiant Delerium at the Dwarves Hero ... but it barely scratches Sallowmane. Then, he steps forward to a better position.

OOC: Prophecy of Doom turns a Hit into a Crit, but you still have to hit first. I went ahead and rolled for you: 14 vs Reflex: Miss (RD is half damage on a miss).

Init 24
Dazed, Sallowmane swings at the opposing knight, delivering the aweful power of Moradin with her hammer.
33 vs Verity: 14 Damage & Verity is Immoblie until her next action.

Init 16
Having caught up to the others, Vangg uses his Sacred Flame to harm the nearby Dwarves.
OOC: Nobody was in dire need of a heal, so I went with an At-Will.
19 vs Ref. 10 Damage. Mordax gains 10 Temporary HP
.

Init 15
Juugug mimics Vangg's attack, granting his power to Hound.
CRIT! 9 Damage. Hound gains 8 Temporary HPs.

Init 13
Pulling waters from the other Imilites and mingling them with his own, Alex drops a doozy of a water bomb on the Dwarves between him and Verity; two dozen Dwarves are injured by the attack, and many more caught by the watery prison.

Somewhere back on the wall, Jenna's jaw drops when she sees how far Alex has come ... yet she continues to blast from afar.

The Rangers also fire into the crowd of Dwarves, adding injury and confusion to the battle.

Init 14
Straegis commands the troops, doing his best to lead them to victory.
Standard: 26 (before bonuses).

Seeing the devastation Alex has caused, Frater and Kersh begin hacking a path toward the injured mass of Dwarves; any Dwarves unlucky enough to survive that attack will be severely wounded.

The Imperial soldiers follow their Lieutenant, killing as many Dwarves as they can.
OOC: As soon as the Alex's spell ends, they will attempt to push through those Dwarves and reach Verity.

Init 11
The Dwarves continue to fight.

Those caught in Alex's spell are trapped by the giant globe of water and quickly suffer a shocking after effect; the soldiers who are closing in will have an easy time slicing through these Dwarves.
Almost all of those Dwarves are now Bloodied.

On the other side of the battle, a couple of Dwarves rush passed the Imperial Soldiers and Lizardmen blocking their way, and make a mad dash for Davin. Davin's bolt catches one, be he keeps coming; Hound finishes him off.

Mordax handles the other, as the Garkondrak come to his aid.

Hound and Mordax are now at Init 11

Using their pikes to strike over thr front lines, the Vanguard begins stabbing the Dwarves nearest to Alex's lasting wall of magic; several are dropped immediately by their spears, making the Imperial's job even easier.

Init 10
The Bolters around Azzy and Verity open fire.
17, 22, 22, 21, 26, 29 vs. Verity. Miss.
22, 1, 23, 1, 21, 24, 29 vs Azzy. Miss.
1, 27, 19, 16, 18 vs azzy . Miss.

CRIT vs Azzy. 17 Damage
30 vs Verity. 10 Damage
31 vs Verity. 7 Damage
32 vs Verity. 11 Damage
31 vs Azzy. 11 Damage
31 vs Azzy. 11 Damage


The Rockbenders join in the fun ...
20 vs Verity's Reflex. Miss.
18 vs Azzy's Reflex. Miss


Init 9
Taalgarnuk and the Hunters move in behind the Vanguard, ready to help the Imperials crush through the bubble of Dwarves wounded by the Maelstrom.

Book Two: Chapter Six: "Prosperous Hosts" - Page 7 49279186.th

Onto Round 14 ..
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Post  151prooftattoos Mon Aug 17, 2009 12:20 am

magicspellz12 wrote:Having expended much of his magical energies throughout the day, left with only his less useful exploits and low demanding cantrips, Alex stretches his boundaries, and attempts to bring to the surface previously undiscovered power.

------------
Wisdom check (+8 ) Roll (3!) = 11 Thank Gawd!
------------

With renewed power, Alex's hands raise the water that swamps the feet of the dwarves he just attacked. It rises upwards in a swirl of impossibility, could the sphere of doom come back again?

------------
Storm cage AGAIN! Retrieving it thanks for my close shave using Storm Spell. Same place. Hopefully I'll take out all those dwarves single handedly!
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Post  151prooftattoos Mon Aug 17, 2009 12:20 am

Halcyon wrote:Verity - HP: 58/98 AC: 28 Fort: 23 Ref: 23 Will: 25 Healing Surges: 10/11 Action Points: 0 Init: 25

Seeing that Azzy did not understand what Verity meant by "Stand BEFORE the side passage" [to flank], the Paladin breathes a heavy sigh. He lets it go though, since the young Angel's had a big day.

"Good, now show this cleric the Queen's own vengance: Close to flank!" he advises Azraelbenzariel.

Move: Challenge Sallowmane
Standard: Fearsome Smite Sallowmane, 33 to hit AC, 17 damage and she's -3 to hit.
Minor: Lay on Hands
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Post  151prooftattoos Mon Aug 17, 2009 12:20 am

Malazek wrote:OOC: Well, it's almost been 24 hours, but since there's only two posts, I'm gonna give it a couple more hours. Busy weekend, I guess?
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Post  151prooftattoos Mon Aug 17, 2009 12:21 am

Swifthand wrote:Davin: HP 68/71; AC 25 Fort 20 Ref 23 Will 22; Healing Surges=6/8, SV:18, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 105/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1

"Ugly one with the HUGE nose and black, handlebar mustache gets to be number 9!"

Round 14, Davin
Initiative - 27
Move - Davin will only move to keep SCS viable (DM's caveat)
Minor – Designate 5 closest Dwarves as my Hunter's Quarry
Standard – Twin Strike Commander (split up shots/move to a new one when number 9 dies)

Twin Strike 1=31
Twin Strike 2=23
TS1 Damage=17
TS2 Damage=14
Spitting Cobra Stance=23
SCS Damage=15
HQ Damage=17

------------------------------------------------------------------------------------

Round 14, Hound
Initiative=11
Move - Follow Davin, staying 1 square ahead and adjacent
Minor - Designate a close Dwarf as HQ
Standard - Readied Action: Hit and Run any Dwarf that moves to attack Davin

-Swift
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Post  151prooftattoos Mon Aug 17, 2009 12:21 am

Malazek wrote:OOC: Here is an update on how the "Overall" battle is going.
Since I didn't ask for a Tactics roll until Round 7, we'll count from there ...

Rounds 1-6
The hero's side CLEARLY won the first few rounds. By taking the wall and getting the gate open, the party was able to launch an effective surprise attack; if this hadn't worked, they would've had little hope getting the troops through the wall (Besides, "Quietly Scaling the Wall" was a seperate SC).

So, with Modifiers included ....

Round 7
59 to 57. Victory goes to Straegis. Minor Action.

Round 8
59 to 52. Victory goes to Straegis. Minor Action.

Round 9
59 to 48. Victory goes to Straegis. Minor Action. (3 Minors = 1 Success)

Round 10
63 to 50. Victory goes to Straegis. Minor Action.

Round 11
55 to 42. Victory goes to Straegis. Minor Action.

Round 12
56 to 49. Victory goes to Straegis. Standard Action. (That's 2 Successes)

Round 13
54 to 44. Victory goes to Straegis. Standard Action. (That's 3 Successes)

Okay, Round 14 Recap coming right up ...
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Post  151prooftattoos Mon Aug 17, 2009 12:21 am

Malazek wrote:Round 14 Recap & Resolution ...

Okay, in light of the lack of posts, this recap will be abstract again (but don't worry, posted actions will be given signifcant weight). So, still in initiative order ...

The snipers, Davin and Reed, continue to assasinate the Dwarf's commanders; Commander #9 goes down, and Commander #10 is Bloodied.

Laying Hands upon his own Wounds, Verity recovers a little before smiting Sallowmane with the power of da Queen; Azzy coordinates with his daddy, bringing two powerful slashes of his scythe against the Dwarven heroine.

Sallowmane is in serious trouble. With a prayer to her own god, she heals her own gaping wounds, and takes a swing at the foe she had previously underestimated; but misses.

Vangg and Juugug tend to the injuries of wounded soldiers who have made it back from the front (mundane treatment; don't mark off any powers).

Alex reaches deep into the recesses of what's possible, and drops another identicle bomb of destruction on the Dwarves to his left! Forty-five of his victims are utterly slain, and another three or four are gravely damaged. The devastation opens an obvious gap in the battlefield.

Again, Jenna is dumfounded by what she is witnessing and begins to question the signifcance of her own contribution to this fight. She runs down the ramp, heading toward the thick of war, hoping to unleash some of her greater magiks. Calling after her, Garrett follows closely behind.

The Rangers maintain their purpose, and assail from afar.

Straegis directs the troops to take advantage of the opportunity Alex has created (Tactics 61 vs 22; that's 4 Successes, total).

The Dwarves contnue to fight back. Hammerers hammering, Bolters bolting, Rockbenders bending ...

Bolters ...
23, 16, 22, 21, 23, 23, 25, 21, 18 vs Verity. Miss.
24, 15, 15, 28, 18, 21, 27, 18, 23, 31, 30, 29, 31 vs Azzy. Miss.
31, 30, 28, 29 vs Verity. 6, 15, 9, and 9 Damage

Hammerers ...
16, 25, 24, 21, 15, 26 vs Verity. Miss.
28 vs Verity. 8 Damage
17, 14, 26, 18, 27, 17, 25, 30, 30, 25 vs Azzy. Miss.

Rockbenders ...
29 vs Azzy's Reflex. 29 Damage
29 vs Azzy's Will. Miss.


A distant Bolter takes aim at the Elven sniper dropping his leaders; his shot misses, but comes damgerously close.* Davin easily notices others taking notices, and glimpses the future bolts heading his way. Alex is similiarly singled out for his work here; but he too is lucky.*

*Both missed, due only to the cover of allies.

Frater and Olivia order the troops to hold their ground, signalling for them to be ready; when the watery orb finally dissapaits (after the Dwarf's actions), they lead the troops through the fissure in the ranks, and surround Verity and Sallowmane's duel. Taalgarnuk and the Hunters join the fray.

Mordax and Hound continue to defend Davin from Dwarves, though canidates for their ire are becoming rare.

Elsewhere, the battle wages on, as well.
Troops on both sides continue to fall to the enemy
.

Onto Round 15 ...

OOC: Perception checks, please (the DC will depend on your location)
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Post  151prooftattoos Mon Aug 17, 2009 12:22 am

magicspellz12 wrote:"Gaaaaah!" Alex cries, his hand rushing to his temple as he feels the destructive powers of his magic. He sways on the spot as Fraters men rush forward into the gap he created.

Thoroughly exhausted, both magically and physically, he surges forward with the rest of the warriors, hoping to reunite with Verity and Azzy. As he nears them, he gathers water from the puddles at his feet whilst hoping over a frozen and battered dwarf, and flicks it towards Sallowmane. Catching a glance at Verity he quickly follows the bolt of water up with another, although with much more beneficient intentions.

----------------
Move As close to Verity as possible

Waterwhip (Now Phantom Bolt)
+14 vs. Will
Hit: 1d6+8 Psychic damage and slide her one square closer to Azzy (if there is room)

Soothing River (It's a healing surge +3d6 on Verity...If i am within 5 squares).

If I can't reach with a Soothing River, I'll whip up a mage hand to deliver a potion of healing to him.
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Post  151prooftattoos Mon Aug 17, 2009 12:22 am

Swifthand wrote:Davin: HP 68/71; AC 25 Fort 20 Ref 23 Will 22; Healing Surges=6/8, SV:18, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 105/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1

"Down goes number 10!"

Round 15, Davin
Initiative - 27
Move - Davin will only move to keep SCS viable (DM's caveat)
Minor – Designate 5 closest Dwarves as my Hunter's Quarry
Standard – Twin Strike Commander (split up shots/move to a new one when number 10 dies)


Perception check=33
Twin Strike 1=32
Twin Strike 2=32
TS1 Damage=11
TS2 Damage=13
Spitting Cobra Stance=24
SCS Damage=19
HQ Damage=14

------------------------------------------------------------------------------------

Round 15, Hound
Initiative=11
Move - Follow Davin, staying 1 square ahead and adjacent
Minor - Designate a close Dwarf as HQ
Standard - Readied Action: Hit and Run any Dwarf that moves to attack Davin

-Swift
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Post  151prooftattoos Mon Aug 17, 2009 12:23 am

Halcyon wrote:Verity - HP: 40/98 AC: 28 Fort: 23 Ref: 23 Will: 25 Healing Surges: 10/11 Action Points: 0 Init: 25

"FA-AHQ!" Verity requests medical attention in the Goblin tongue, and follows it up with a similar telepathic call. A heal check would do.

He takes a swing at the Dwarven hero but misses his mark.

Standard: Righteous Smite, miss (18vAC)
Minor: Lay on Hands
Move: Second Wind? This would require someone to use the Heal skill.

OCC: Happy Father's Day to the fathers and I hope everyone enjoyed their Summer Solstice.
Here's hoping Mack got his wish and he's stuffed on Kansas City Barbeque en route to his new home in Vegas.
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Post  151prooftattoos Mon Aug 17, 2009 12:23 am

Malazek wrote:Round 15 Recap & Resolution ...

Stepping forward with Hound and Mordax, Davin's bolt strike out at another distant Dwarf; Reed's arrows join them, and they inflict serious injury upon the company commander (#11).

Crying out in frustration, Verity heals his own wounds before swinging (and missing) again at the Dwarf Champion. Azzy, too, fails to slice through the Dwarfcrafted armor. Realizing the battle is turning against her, Sallowmane buckles down, prepared to fight 'til the death; she takes one last swing at the Queen's soldier and catches him in the ribs with her weapon.
32 vs Verity; 11 Damage

Vangg and Juugug continue to work together, returning as many wounded solider back into the fight as they can.

Racing in with the troops, Alex lashes out at Brigit Sallowmane, but fails to penetrate her indominable will. Nonetheless, the Hydromancer manages to bring his magic to his companion's rescue.
25 vs Sallowmane's Will; Miss.
Verity can spend a surge and regains an extra 3d6 HPs
.

Jenna and Garret charge toward the battle; tendrils of watery magic lashes out ahead of her. Her wild assault seems almost desperate to any who are paying attention.

Arrows continue to rain down on the battlefield, courtesy of Reed's Rangers.

Straegis continues to direct the troops.
Tactics Rolls: 48 vs 36, Straegis. (That's 5 Successes, so far).

Dwarves everywhere fight with all the hurrah they can muster. The Imperials and the Eladrin meet their zeal with tactical edge, as well as enthusiasm of their own!

The clear shot to Verity and Azzy has been obscured for most of the crossbows, but a few still manage to get a shot off; elsewhere, the other heroes are subject to similiar misfortune.
19, 1, 15, 13, 14 vs Verity; all Miss.
23, 16, 25, 24, 28 vs Azzy; all Miss.
CRIT, 25, 18 vs Alex; 11 & 11 Damage
CRIT, 21, 28 vs Straegis; 11 & 5 Damage
1, 1, CRIT vs Davin; 11 Damage
15, 26, 27 vs Mordax; all Miss.
25 vs Vangg; 10 Damage
27 vs Juugug; 14 Damage


The few remaining Hunters add their javelins to the mix. Frater and Olivia personally engage the nearest Rockbenders, preventing them from casting against their troops .. though, both are clearly wounded.

Having not followed the current of troops, Kersh finds himself once again wading into a sea of Dwarves; though many of the bearded fellows are beaten to death, the Warhulk too suffers a serious of critical blows.
...

As the rhythm of the battle reaches a crescendo, Davin notices that sounds of coming from behind him; thoug he cannot see the source of it, his keen ears discern there fighting going-on on the otherside of the wall! As he considers the possibility that the troops yet to make it through the gate might be involved, he notices the ranks coming through are slightly put of step and less organized!!

Onto Round 16!!
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Post  151prooftattoos Mon Aug 17, 2009 12:23 am

Halcyon wrote:Verity - HP: 69/98 AC: 28 Fort: 23 Ref: 23 Will: 25 Healing Surges: 9/11 Action Points: 0 Init: 25

Verity thanks the Hydromancer with a nod.
Vigor renewed, the Deathknight retaliates: The sword of the slain priestess Arietess flashes like a viper in a deadly thrust.

Seeing his wounded comrades the paladin seeks to draw the dwarves ire. With divine authority he booms a battle cry:
"Vengance upon the traitorous children of Moradin!
"Know that you fight a Prophet of Death and your doom is upon you!”


Standard: Enfeebling Strike Sallowmane, crit, 28 damage and she’s -2 to hit.
Move: Invoke Astral Speech to impress upon the dwarves that he’s the biggest threat, diplomacy - 44
Minor: Glower at Sallowmane, a perfect picture of malice.
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Post  151prooftattoos Mon Aug 17, 2009 12:24 am

magicspellz12 wrote:Alex moves closer to Sallowmane once more, and launches another bolt of ice at her, attempting to maneuver her into a flanking position between Verity and one of the other Soldiers. He whips up a mage hand at the same time, ready to grab Sallowmane's pouch when she finally drops.

-----------
Move: Up some more, close-ish to Sallowmane.

Standard: WaterWhip
Attack: +14 vs. Will
Hit: 1d6 +8 Psychic damage and slide the target 1 square

Minor: Mage Hand.
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Post  151prooftattoos Mon Aug 17, 2009 12:24 am

Swifthand wrote:Davin: HP 57/71; AC 25 Fort 20 Ref 23 Will 22; Healing Surges=6/8, SV:18, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 105/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1

Calmly stepping back towards the wall, Davin puts a bolt through the eye of the Commander he had targeted before shifting his second bolt to another. Then, the Ranger takes a quick glance over his shoulder, while reaching out with the mental powers granted by Verity, trying to piece together what is happening beyond the wall.

"Number 11! What's going on back there, Reed? I hear fighting from the rear of the lines."

"What do you smell back there, boy?"

"Verity, Alex - finish her quickly. We may have a problem back here!"

Round 16, Davin
Initiative - 27
Move - Move back towards the wall 7 squares
Minor – New Perception check trying to figure out what is happening at the rear (perhaps through the gates?) (I still have the closest 5 Dwarves designated as HQ)
Standard – Twin Strike Commander (split up shots/move to a new one when number 11 dies)

Perception check=23 (Yuck...do I get a bonus from Reed? However, I don't want him to Aid...)
Twin Strike 1=38 (natch)
Twin Strike 2=36
TS1 Damage=17
Crit Damage=10
TS2 Damage=13
Spitting Cobra Stance=26
SCS Damage=13
HQ Damage=20

------------------------------------------------------------------------------------

Round 16, Hound
Initiative=11
Move - Follow Davin, staying 1 square ahead and adjacent
Minor - None
Standard - Aid Davin's Perception check

-Swift
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Post  151prooftattoos Mon Aug 17, 2009 12:25 am

Malazek wrote:OOC: I know Mack aint gonna post, cuz he's driving to Vegas. 151 Everyone one else who hasn't posted hasn't done so in a few days, so I'm going to post the recap NOW, instead of waiting ...

Round 16 - Recap & Resolution ...

Moving back whilst firing, the Elf-prince tries to discern what is happening on the other side of the wall. He calls out to his former protege for information.

Reed watches the eleventh commander fall and fires at a twelfth, before backing up to take a look over the wall. His thoughts ring out, "Goblins. And Orks. Just scouts, it looks-like; but there are torches in the distance."

Verity and Azzy and Alex work together to bring down the Dwarf heroine, who staggers to her knees with a agaonized moan; and then topples over. Alex's magic rips Sallowmane's pouch from her belt and carries it over to watermage; and Verity cries out, taunting the Dwarves to fire on him!

Jenna and Garrett race past Vangg and Juugug, past Davin and Hound and Mordax ... until watery orbs begin to roll through the Dwarven ranks. The closest Dwarves lunge toward her, forcing Garrett to protect his charge.

The Rangers hold their fire; running low on ammunition, the decide to save their shot for the approaching torch lights behind them.

Straegis maneuvers the troops with optimal precision.
67 vs 19: Straegis. That's SIX Successes.

The Dwarven lines begin to break. Those in the front maintain a steely discipline, but those immediately behind them begin to run. The furthest ranks (those yet to see battle) hold their ground, ready to defend their fleeing clansmen.

The Imperials and the Vanguard try to pursue. In some places, they are successful; cutting down the steely defenders and then running down the routing forces. In other places, the Dwarven lines hold firm, but their numbers are quickly diminished.

Some of the Dwarves closest to Verity take the knight's bait, and send a 'parting blow in his direction.
13, 25, 1, 19, 25, 14, 21, 21, 19, 13, 21; Misses. (Bolts)
17, 24, 24, 27, 19, 1, 27, 15, 21, 21, 27; Misses. (Bolts)
29 5 Damage (Bolts)
CRIT! 11 Damage (Bolts)
29 9 Damage (Bolts)
29 10 Damage (Bolts)
29 4 Damage (Bolts)
19, 16, 16, 17; Misses. (Throwing Hammers/Axes)
CRIT! 13 Damage (Throwing Hammers/Axes)
28 5 Damage (Throwing Hammers/Axes)


Only a few others take pot shots at the heroes as they flee ...
All of them missed, except one ...
DM EDIT: 27 vs Alex; Blocked!!


Onto Round 17 ...
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Post  151prooftattoos Mon Aug 17, 2009 12:25 am

magicspellz12 wrote:As the shots fire towards Alex, he immediately spins up a whirling disc of water in front of him, all of the bolts are scattered, including one that had quite a true aim - cast Shield +4 to AC and Ref until the end of this turn.

Seeing Jenna being targetted, Alex also moves to protect her. His feet splashing on the thin film of water that coats the ground after his massive spell. As he reaches her he throws out his arm in a wild gesture. The water swirls around him and forces the dwarves away from her in giant waves. Alex remembers as he uses this magic that dwarves have an eathlike steadiness which will allow them to combat his spell, but he tries it anyway.

Again, his left hand controls his mage hand, slipping Sallowmanes bag over his shoulder he sends it back to her body to begin a thorough search he'll no doubt continue in full when he has chance.

-----------------------
Move: so I am next to, or in front of Jenna.

Standard: Waterwave
Standard Action Close blast 3
Target: Each creature in blast
Attack: +14 vs. Fortitude
Hit: 1d6 +8 thunder damage, and you push the target 3 squares.

Minor: Mage hand to look for any more special possessions on Sallowmane.
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Post  151prooftattoos Mon Aug 17, 2009 12:28 am

Swifthand wrote:Davin: HP 57/71; AC 25 Fort 20 Ref 23 Will 22; Healing Surges=6/8, SV:18, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 105/105; AC 20 Fort 17 Ref 17 Will 15; Healing Surges=8/8 SV:26, Action Points=1

The companions connected by Verity's telepathy hear Davin talking to himself, as he is his habit when thinking a problem through...

"An orc and goblin army...how could they know the Dwarven ranks were thinned? Why would they choose now to strike? Wait...dammit! SNORRI!"

"Mordax, see if you can order our troops to run through the gate! We need to get them inside NOW!"

"Cyl, Tysti!"("Hound, Come!")

Round 17, Davin
Initiative - 27
Move - Double run toward the top of the wall
Minor – New Perception check trying to figure out number of orc/goblin troops; anything special

Perception check=25

------------------------------------------------------------------------------------

Round 17, Hound
Initiative=11
Move - Follow Davin, staying 1 square ahead and adjacent

-Swift
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Post  151prooftattoos Mon Aug 17, 2009 12:29 am

Halcyon wrote:Verity - HP: 36/98 AC: 28 Fort: 23 Ref: 23 Will: 25 Healing Surges: 9/11 Action Points: 0 Init: 25

The knight begins to feel his many injuries. He allows himself a moment’s respite, drawing a couple lung-filling gulps of air. As he does, his eyes scan the killing field watching the dwarves flee. This glorious victory restores a measure of strength to the knight, strength he knows he’ll need this fateful day, to complete the Companions’ great quest.

To Azraelbenzariel he says, “Fine work lad. You honor your mother’s name and the Queen with your great valor today.”

As Alex spashes up he tells him, “Your magics were most pivotal in yet another battle, friend. Still your greatest task is yet to come.

“Though we possess the artifacts we need to correct the elemental balance, such has never been done. I pray you find they way.”


He turns to Frater then. “Etol and her allies have earned a route, and quickly. The crucible of war has forged your men into a mighty force indeed. Songs will be sung of their brave work here.

"It appears there’s room atop the wall for some crossbowmen. Have you a dozen to spare? I imagine you'll try to get these few still fighting to surrender: Hopefully their rear guard has the sense to do the same."

"Azzy, carry Sallowmane."

"Alex, shall we rejoin our comrades and see about these orcs?"


With that he pulls a healing elixir from his pouch and again surveys the ebb and flow of battles around him.

Free: Talk
Standard: Second wind.
Move: Sheathe sword.
Minor: Retrieve healing potion.
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Post  151prooftattoos Mon Aug 17, 2009 12:29 am

Malazek wrote:Round 17 R&R ...

Reaching the top of the wall, Davin mentally projects news of the approaching Goblins and Orcs; as Verity congratulations his winning companions. As directed, Azzy lifts Sallowmane's unconscious form from the floor; and Mordax's hurries to the gate to rush the thousands of remaining troops through. A dozen Imperials take their little crossbows, and join the Rangers on the wall.

Meanwhile, Alex rushes to Jenna' side, forcing back Dwarves a magical tsunami. A strange expression crosses Jenna's face as she thanks her subordinate for his help. (Alex's MageHand fails to find what it's looking for; a more thorough search may be required).

The Brothers Rinh tend to the wounded and the fallen. Kradag and Kersh are among the most seriously wounded; but both will live.

Directed by Straegis, the Imperials and the Vanguard continue to run down the remainign Dwarves; most of the Bearded Legion has escaped into the surrounding halls, but the slowest have been cut down.
_____ _____ _____ _____ _____

OOC: This is not where I originally intended end the Encounter, but based on the tenor of your posts, I guess it seems like a good opportunity for you all to take a short rest ... it should take the Orcs and Goblins a good 7-8 minutes to reach the area in front of the wall.

Note: It also take the troops a good 7-8 Minutes to get THRU the gate (because there's still so many of them out there).

_____ _____ _____ _____ _____

XPS?

The "Take the Wall Quietly" SC ...
1333 XPs Each; {(Level 13, Complexity 5) x2}/6

The "Battle Before the Wise Stone" Combat ...
5950 XPs Each {I had to calculate this battle in portions, otherwise all the troops would reduce your XP awards to a point that would not adequately represent your participation and accoplishment here}.

Straegis's "Lead the Troops" SC ...
400 XPs Each {(Level 15, Complexity 2) x2}/6

That's 7683 Each (Brings you to a Total of 34,773).
That's enough for 12th Level (I'll post a "Level-Up Guide" later).

Also, bear in mind, you're still in the Midst of accomplishing a Couple Major Goals ...
... and conflict with the Dwarves and Orcs/Goblins is still eminent
.
_____ _____ _____ _____ _____

So, you guys have a few minutes while the troops hunt down the routing Dwarves and the rest of your troops try to get through the wall. What's everyone doing during that time?
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Post  151prooftattoos Mon Aug 17, 2009 12:29 am

151prooftattoos wrote:Vangg will use First Aid and Healing skills to tend the wounded (try to save as many healing spells as he can for the next encounter).

If needed - will use Mass Cure Light wounds if he can get everyone to gather around him.

OOC: Healing Sun! And Feat: Melee Training (Wisdom will be used from now on for basic melee attacks)!!

Mal, can you check the modifiers I have on Char Sheet - not sure if the bonuses are correct on Melee attacks?

DM EDIT: Sure. As soon as I can. It's been a busier day than I intended it to be
.
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Post  151prooftattoos Mon Aug 17, 2009 12:30 am

Halcyon wrote:OCC: Wow, that was a great, epic battle storming the dwarven border. I love this game!

Verity will spend 2 surges.

"Azzy, let us see what keys Sallowmane holds to our endevor." They will aid Alex's seach of the body. [Perception-22]

"Clear the fallen to along the sides, that they be not trod upon!" he calls authoratatively to no one in particular. He intones a short prayer. [Diplomacy: 36]

After, Verity aids the clearing of the passage. He'll drag a couple soldiers from the front lines, and Sallowmane as well. His mind turns to her imminent reckoning with the merciless Queen of Winter, and he shudders.

The paladin joins Vangg. As they move among the wounded he says, "Best you stay hidden out of sight when your historic enemies get to the gate. I think parlay may be in order. Juugug, Tully, care to join me in the endevor? My brother ought to attend, representing the Empire."
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Post  151prooftattoos Mon Aug 17, 2009 12:31 am

magicspellz12 wrote:Alex nods to Verity. "Yes...I feel a little...odd..." He wobbles on the spot for a moment, looking at the utter destruction behind him. "GAAAH!?" He cries, his hands flying to his head as he is overcome with pain. Then something clicks and it is gone as quick as it came. He looks at the massive patch of soaking wet dwarves again, the remnants of his magic. His glance flicks to Azzy for a moment and he shakes his head. "No time for that now."

He is instantly rummaging through Sallowmanes bag, searching for the components and her ritual book. "I'm sure I'll be able to do it." He mutters, sifting through the contents as his feet carry him to her corpse.

He stares down at her. A chilling dread coming over him. Bloodied by Verity with patches of frosty cuts from his own attacks. Did she deserve this? It could just have easily been him. He looks over his shoulder at the dwarves he killed being cleared away. Maybe not quite as easily. But she had a lot against her. I must admit I'm surprised she didn't attempt to run...I would have...perhaps she couldn't. Attempting to put his revulsion aside, he kneels in the blood to begin to check, but he begins to gag. He turns away and swallows.

"Perhaps I'm not the best one for this job" and lets Verity do the honours. He puts a focus on the bag of hers, but he can feel her blood on his knee's seeping through the lavender mindbenders robe...yuck. He cleans it away with a wave of his hand, remembering that he has that power. He turns to the body and sends a wave of water over it, and unfeezing any ice left upon her body after his magic. He leaves the search for Verity though, he really is better at it. He is a death knight after all. As he finishes the search, Alex refils his waterskin by waving his hands around in the air to collect moisture, it takes some time, but he manages it by the time Verity is ready.

"Have you found anything?"

--------
Prestidigitation.
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Post  151prooftattoos Mon Aug 17, 2009 12:31 am

Swifthand wrote:Davin: HP 81/81; AC 26 Fort 21 Ref 24 Will 23; Healing Surges=5/8, SV:20, Action Points=0
-----------------------------------------------------------------------------------
Hound: HP 296/296; AC 23 Fort 22 Ref 20 Will 19; Healing Surges=2/2 SV:74, Action Points=1

Davin claps Reed on the back and flashes him a crooked grin just as the mental connection to all his companions fades.

"Fine hunting, Reed. Fine hunting Rangers!"

Now able to take a moment to analyze the orc and goblin forces heading toward the wall, Davin tries to get a good idea exactly what he is up against while uncapping his waterskin. Taking a long draw off of it, he offers it to Reed.

"Let us catch our breath while we can. I think this day is far from over."


Perception check=35

Davin then climbs down to join his companions. Seeing the wounded Kradag there being tended by Vangg, the Ranger steps over.

"Your hunters fought like demons, Kradag. Well fought, my friend! Rest easy now."

Finally, Davin rejoins the motley crew sometimes called the Companions of Brackwater. Flashing a grin, Davin folds his arms and nods at each of them.

"Good to see we all made it. Do we have any idea how many casualties we have taken yet? I know I saw one Waterbender go down...maybe Issac? Out of the frying pan, into the fire, eh? An orc and goblin army at our tails, if only to make it interesting. Maybe we can turn them to our purpose - the enemy of my enemy and all that. What say you, Verity?"

Congratulations on 12th level, all! Davin spends his surge and will take a short rest to regain his encounter powers. Did we get an Action Point back for that encounter?

-Swift
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Post  151prooftattoos Mon Aug 17, 2009 12:32 am

Malazek wrote:
DM wrote:Verity congratulations his winning companions. As directed, Azzy lifts Sallowmane's unconscious form from the floor.
Verity wrote:After, Verity aids the clearing of the passage. He'll drag a couple soldiers from the front lines, and Sallowmane as well. His mind turns to her imminent reckoning with the merciless Queen of Winter, and he shudders. They will aid Alex's seach of the body. [Perception-22]
Alex wrote:Alex nods to Verity. He is instantly rummaging through Sallowmanes bag, searching for the components and her ritual book. He mutters, sifting through the contents ... a chilling dread coming over him. Did she deserve this? "Perhaps I'm not the best one for this job" and lets Verity do the honours. He puts a focus on the bag of hers, but he can feel her blood on his knee's seeping through the lavender mindbenders robe...yuck. ... "Have you found anything?"
Even as Verity is searching Sallowmane's possessions, the Moradin's Champion expires, loosing a deep and resonant death rattle.

Verity finds no ritual book and, indeed, no components. All he finds is a stone talisman, resembling a hammer and anvil, strung around Sallowmane's neck. It seems to buzz, vibrating with powerful elemental energies. As Verity reaches out to take it from her ...

... there is a sudden loud CRACK!. Verity is knocked off his feet, and his mouth fills with the tastes of dirt and blood (84 Damage, Dazed, and Knocked Prone). Alex feels the tremoring power more than most ... a rather "menacing" power ... and it seems ... to be ... looking ... at Alex.
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Post  151prooftattoos Mon Aug 17, 2009 12:33 am

151prooftattoos wrote:"Mayhap nigh an want ta betouchin' da symbol o' another deity an' what nots . . ."

OOC: Not Rolling - Vangg would know Moradin's symbol.


Religion check on the powers of the necklace:
1d20+11=19

Religion check on the history of the necklace:
1d20+11=18

Vangg will cast Healing Word on Verity and use the tombchain's power.

Spend a Healing Surge and add 3d6 + (6 Wis +1d10+4 (Tombchain)) to it.
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