Adventure #2 -- The Nefarious Nalkor
+6
Alpha Omega
151prooftattoos
Somnium
TheDeadWillWalk
Fu3l3dGam3r
Malazek
10 posters
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Re: Adventure #2 -- The Nefarious Nalkor
Drakor will drink the medicine in hopes of feeling well again... In his weakness and feeling ill, Drakor mutters curses about the foul goblin's they have slain and their "master" Nalkor.
Roll (+4): 4 + 4 = 8
Roll (+4): 4 + 4 = 8
Last edited by Fu3l3dGam3r on Mon Jul 25, 2016 2:44 pm; edited 2 times in total
Fu3l3dGam3r- Arcane Adept
- Posts : 84
Join date : 2013-03-02
Re: Adventure #2 -- The Nefarious Nalkor
The member 'Fu3l3dGam3r' has done the following action : Roll Dice!
'd10' : 4
'd10' : 4
Re: Adventure #2 -- The Nefarious Nalkor
Per Iris (via FB) ...
Making sure everyone drinks their cure-all first, Iris downs hers in hopes of feeling better fast.
- OOC: d10 Roll = 7 (+2 cure all +2 Herbalism?) = 11
Making sure everyone drinks their cure-all first, Iris downs hers in hopes of feeling better fast.
- OOC: d10 Roll = 7 (+2 cure all +2 Herbalism?) = 11
Re: Adventure #2 -- The Nefarious Nalkor
Taryk likewise consumes the draught, hoping against hope.
OOC: Roll +2
OOC: Roll +2
TheDeadWillWalk- Arcane Adept
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Join date : 2016-03-14
Re: Adventure #2 -- The Nefarious Nalkor
The member 'TheDeadWillWalk' has done the following action : Roll Dice!
'd10' : 5
'd10' : 5
Re: Adventure #2 -- The Nefarious Nalkor
Merrill wrote:Merrill will put the Cure All outside the door everyone is in and then retreat before they open it. "I know it tastes bad, but you really need to drink all of it"
She'll go to bed after that though.
Jasmine wrote:Jasmine, hands quaking, reaches carefully for her dose, not wanting to inadvertently spill any. "Blessings, Merrill," she says simply, and turns toward the others. Pale and diaphoretic, she says a silent prayer to the goddess before downing her drink in one shot.
- Rolled a 7
Drakor wrote:Drakor will drink the medicine in hopes of feeling well again... In his weakness and feeling ill, Drakor mutters curses about the foul goblin's they have slain and their "master" Nalkor.
- Rolled an 8
Iris wrote:Making sure everyone drinks their cure-all first, Iris downs hers in hopes of feeling better fast.
- Rolled an 11
The effects of the elixir are not immediately apparent; so, shortly after imbibing it, you all manage to fall back to sleep.Taryk wrote:Taryk likewise consumes the draught, hoping against hope.
- Rolled a 9
A few short hours later, the captain returns to ask about you. He approaches Thane and Gemma first, "how are they doing in there? We'll be arriving in Buckfield within the hour."
Inside the quarantined cabin, everyone is feeling much better; the buboes have shrunk to nothing more than red splotches and the rest of the symptoms have all but disappeared.
Merrill, however, is still asleep.
- OOC: Everyone made the roll, thanks to Merrill's quick thinking. Somnium, please take an extra XP for this "heroic moment."
- OOC: Everyone but Merrill should also be at full health after a full night's rest and should also recover a single AP.
- OOC: For the sake of discussion, I will tell you that the disease would have continued to cause 4 points of damage every day for the next week. After a week, you would have made a roll (TN 7) to recover from it, with failure meaning the disease would continue to cause damage every day for another week!
- OOC: Also, everyone who survived the disease can now add a permanent +2 bonus to all future rolls made to resist the Great Plague! (Please record this on your character sheet).
Re: Adventure #2 -- The Nefarious Nalkor
When the captain approaches, Gemma says, "I know that Merrill was working on some sort of antidote, and they took several hours ago. I'll go check on them, to see how they are doing. Thanks for letting us know."
Gemma knocks on the door to the quarantine cabin. "Iris? Jasmine? Taryk? Drakor? How are you all feeling? The captain says we'll be at Buckfield in an hour."
Gemma knocks on the door to the quarantine cabin. "Iris? Jasmine? Taryk? Drakor? How are you all feeling? The captain says we'll be at Buckfield in an hour."
Glitz- Asylum Arcanist
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Re: Adventure #2 -- The Nefarious Nalkor
The captain waits, curious about the fate of those aboard his ship.Gemma wrote:When the captain approaches, Gemma says, "I know that Merrill was working on some sort of antidote, and they took several hours ago. I'll go check on them, to see how they are doing. Thanks for letting us know." Gemma knocks on the door to the quarantine cabin. "Iris? Jasmine? Taryk? Drakor? How are you all feeling? The captain says we'll be at Buckfield in an hour."
Re: Adventure #2 -- The Nefarious Nalkor
"I feel... dizzy and itchy. I'm gonna sleep til we get there. I think I'll be alright though."
TheDeadWillWalk- Arcane Adept
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Re: Adventure #2 -- The Nefarious Nalkor
"Hey Gemma, I'm feeling a much better the symptoms are pretty much gone, we're all awake."
Last edited by Fu3l3dGam3r on Mon Jul 25, 2016 8:17 pm; edited 2 times in total
Fu3l3dGam3r- Arcane Adept
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Re: Adventure #2 -- The Nefarious Nalkor
"I, too, feel much improved," Jasmine responds. She looks around the room; everyone looks to be rousing. "Tell the captain I think we're all okay." Jasmine wipes her forehead, sighing with relief. "I hope we're ready for whatever's next," she says, noting a slight tremor still present. "I feel a bit weak, still. I hope Merrill is holding up after all that work."
zappo168- Asylum Arcanist
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Re: Adventure #2 -- The Nefarious Nalkor
Per Iris (via FB) ...
Checking Jasmine, Taryk, and Drakor, Iris confirms that the illness is indeed receding before calling out. "We seem to be recovering quite well. Thank Merill for me, please. I think we should stay in here, just in case, until we reach port."
Checking Jasmine, Taryk, and Drakor, Iris confirms that the illness is indeed receding before calling out. "We seem to be recovering quite well. Thank Merill for me, please. I think we should stay in here, just in case, until we reach port."
Re: Adventure #2 -- The Nefarious Nalkor
Hearing the replies, Captain Zalam smiles and turns on his heel to leave. Over his shoulder, he says, "Thank you. I am glad you're companions are feeling better. Let me know if you need anything."
Close to an hour later, shouts down from above deck. "We're here!"
Merrill is still sleeping.
Those of you who climb up to the main deck find the ship in a holding pattern, and dozens of other ships try to find berths along the docks. Behind the docks, the glorious city of Buckfield looms against the horizon. The city is massive; nearly as large as Zargos and Twin Towns combined, with countless people hurrying to and fro.
The roofs of nearly every building are tiled with red clay.
Close to an hour later, shouts down from above deck. "We're here!"
Merrill is still sleeping.
Those of you who climb up to the main deck find the ship in a holding pattern, and dozens of other ships try to find berths along the docks. Behind the docks, the glorious city of Buckfield looms against the horizon. The city is massive; nearly as large as Zargos and Twin Towns combined, with countless people hurrying to and fro.
The roofs of nearly every building are tiled with red clay.
Re: Adventure #2 -- The Nefarious Nalkor
Upon hearing that the ship will be at its destination Thane will start getting his gear together. He will also take the opportunity to fill up on whatever salted fish is left.
"You ready Brag?"
"You ready Brag?"
Alpha Omega- Asylum Arcanist
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Re: Adventure #2 -- The Nefarious Nalkor
OOC: I have no idea why I cannot post from my phone, but I can at least relay my postings to Mal via Facebook or text.
Hearing the commotion from the deck, Iris turns to her cabin mates, "Ready for some fresh air? I know I am but just to be sure, let's try to stay away from the crew as a precaution."
Hearing the commotion from the deck, Iris turns to her cabin mates, "Ready for some fresh air? I know I am but just to be sure, let's try to stay away from the crew as a precaution."
FutbolDude21586- Asylum Arcanist
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Re: Adventure #2 -- The Nefarious Nalkor
with sounds that we are arriving at port, drakor is still pondering over this plague he has just overcome thanks to merrill. drakor wants to thank merrill for saving him from being an abomination like those goblins, but he doesn't see her with the group. "Hey! Does anyone know where Merrill is? She doesn't seem to be among us."
Fu3l3dGam3r- Arcane Adept
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Re: Adventure #2 -- The Nefarious Nalkor
I think with the noise at arriving at the dock, Merrill will wake up and sleepily head to the deck. "Did it work?" She asks when she sees her group on deck
Re: Adventure #2 -- The Nefarious Nalkor
"I'm glad to hear that you all are doing better!" Gemma responds to everyone that answers her through the door, and nods at the captain as he leaves.
Once Merrill is awake, she will clap her on the back. "You're a hero! For better or for worse, you've saved the party. And we're almost here!"
She will find Bargundir as the ship arrives. "Bargundir, I don't know why I didn't think of it before...but if you'd like, I could alter your appearance slightly, to make people less alarmed at seeing you. Maybe then you wouldn't have to sleep in the stable...we could just say that you are a really, really large dog. What do you think?" She whispers quietly, hoping to keep the conversation between the two of them.
Once Merrill is awake, she will clap her on the back. "You're a hero! For better or for worse, you've saved the party. And we're almost here!"
She will find Bargundir as the ship arrives. "Bargundir, I don't know why I didn't think of it before...but if you'd like, I could alter your appearance slightly, to make people less alarmed at seeing you. Maybe then you wouldn't have to sleep in the stable...we could just say that you are a really, really large dog. What do you think?" She whispers quietly, hoping to keep the conversation between the two of them.
Glitz- Asylum Arcanist
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Re: Adventure #2 -- The Nefarious Nalkor
"Big city. Giant wolf monster. Why wouldn't I be ready?" Bargundir asks, clearly a little worried. He will follow Thane to the barrels of salted fish.Thane wrote:Upon hearing that the ship will be at its destination Thane will start getting his gear together. He will also take the opportunity to fill up on whatever salted fish is left.
"You ready Brag?"
"You can do that?!" he asks, turning away from the fish for a moment. "Yeah, yeah. That's a great idea."Gemma wrote:She will find Bargundir as the ship arrives. "Bargundir, I don't know why I didn't think of it before...but if you'd like, I could alter your appearance slightly, to make people less alarmed at seeing you. Maybe then you wouldn't have to sleep in the stable...we could just say that you are a really, really large dog. What do you think?" She whispers quietly, hoping to keep the conversation between the two of them.
Re: Adventure #2 -- The Nefarious Nalkor
Game Master wrote:Those of you who climb up to the main deck find the ship in a holding pattern, and dozens of other ships try to find berths along the docks. Behind the docks, the glorious city of Buckfield looms against the horizon. The city is massive; nearly as large as Zargos and Twin Towns combined, with countless people hurrying to and fro.
After an hour of floating in the bay, the Thunderfish finally has a chance to dock. The crew deftly drives her into the designated berth and begins laying out gangplanks for everyone to disembark.Merrill wrote:I think with the noise at arriving at the dock, Merrill will wake up and sleepily head to the deck
The captain waves back, shouting "It's been a pleasure!" across the deck.Gemma wrote:... and nods at the captain as he leaves.
As Jasmine climbs above deck, the captain runs over to her. "Are you still feeling up to helping us unload?"
Re: Adventure #2 -- The Nefarious Nalkor
Gemma laughs and pats Bargundir's head. "I can try! Go ahead and eat while you can, who knows what our next meal will be. I'll work on it."
Gemma concentrates on shifting Bargundir's appearance so that he looks more like a friendly, large dog.
Basic Shapeshifting/Polymorph -- no AP cost for basic changes?
Gemma concentrates on shifting Bargundir's appearance so that he looks more like a friendly, large dog.
Basic Shapeshifting/Polymorph -- no AP cost for basic changes?
Glitz- Asylum Arcanist
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Re: Adventure #2 -- The Nefarious Nalkor
- OOC: None if you were changing your own appearance. Polymorph, however, requires you to spend 1 or 2 AP for a temporary effect or 1 XP for a permanent effect. (If you spend 1 AP, the effect lasts until the end of the encounter; if you spend 2, it lasts until dawn).Gemma wrote:Basic Shapeshifting/Polymorph -- no AP cost for basic changes?
A spellcraft roll is also required to see how effective the "disguise" is.
Re: Adventure #2 -- The Nefarious Nalkor
OOC: Okay, well, she'll spend 2 to make it last until dawn.
Spellcraft roll +2...
Spellcraft roll +2...
Glitz- Asylum Arcanist
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Age : 37
Re: Adventure #2 -- The Nefarious Nalkor
The member 'Glitz' has done the following action : Roll Dice!
'd10' : 3
'd10' : 3
Re: Adventure #2 -- The Nefarious Nalkor
- OOC: Okay, so, anybody without reason to be suspicious will assume he's a giant dog. Even NPCs that get suspicious will only detect the ruse if their perception if 5 or higher.Gemma wrote:d10: 3 (Spellcraft roll +2) = 5
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