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Book Two: Chapter Seven: "Restless Remains"

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Post  Malazek Tue Jan 12, 2010 2:38 pm

Start of Round 15

Init 27
Verity delays.

Init 26
The Ubbis attacks Verity but misses.

Davin and Hound are next.
Then Verity at Init 25 ...
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Post  Swifthand Wed Jan 13, 2010 10:55 am

Davin
Twin Strike 1 - 18+22 = 40-4 =36
Twin Strike 2 - 1 (miss)
Damage - 15
HQ - 7

Move - Off Wagon to V1

Hound
Hit and Run - 8+14 = 22-4 = 18 (miss)
Shift to X8
Mark the A-bomb

-Swift
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Post  Malazek Wed Jan 13, 2010 2:00 pm

Round 15 - Continued ...

Init 26
Nimbly, Davin hops from the teamster bench and moves to a tactical position; and at the same time, he fires tow bolts at the horrid abomination; but only one hits true.

Hound shifts to flank with Kersh, and nips at the monster's heels as he does so.
Hound takes 5 Necrotic Damage

Init 25
Yelling strategic advice, Verity races from the cave and onto the beach; ending his gallop alongside the wagon. He challenges the abomination, and then declares it his nemesis.
MISS. But it does half damage. Also, please see the DM EDIT in your last post. I need clarification.
Verity's Init is now 25.
Verity takes 5 Necrotic Damage
.

Init 20
Vangg lies there; and fails to maintain his ongoing effects.
Aubrey remains fully defensive.

Init 15
Juugug casts Divine Glow on the Ubbis; but misses.
18 vs Ref; Miss

Taalgarnuk stabs the Ubbis.
29 to Hit; 19 Damage.

Following orders, Azzy squeezes into the cave behind Tully.
He uses both his move and his standard just to get into melee range; he'll attack next round.

Init 14
Kersh attacks the most horrid thing between he and Hound.
Flail: 28-4=Miss. Kersh takes 5 Necrotic Damage.

Init 13
Rushing into the fray, and leading his comrades with word of inspiration, Straegis brings Vangg to his feet and swings his weapon at the terrible undead monstrosity ... but misses.

The total penalties are -4; Verity's +5 hasn't kicked in yet.
Straegis takes 5 Necrotic Damage for attacking the MHoUA.

Vangg is returned to 37 HPs (still Bloodied)
.

Init 11
Seeing Vangg awake, the horrid thing attacks the Dwarf again! It howls in glee, seemingingly reinvigorated by the attack. The broken undead around him twitch, stirred by it's gleeful howls; their severed limbs begin to assemble themselves, the unnatural stitching weaving on it's own, sewing them back together into different arrangements then before. Four new undead monsters, put together from the parts you destroyed, shamble to their feet, and begin to attack!

Regenerate 10.
Nasty Claw: 40 vs Vangg's AC; 11 Damage plus 2 Nectrotic. Vangg is Dazed and Weakened.
AP: Call of the Grave. Four Undead Hungerers rise.


Init 10
The newly formed undead all rush at Davin!
36 vs Davin's AC; 7 Dmg. Davin is Immobile (Save Ends).
34 vs Davin's AC; 7 Dmg. Davin is Immobile (Save Ends).
24 vs Davin's AC; Miss.
40 vs Davin's AC; 7 Dmg. Davin is Immobile (Save Ends).
OOC: I assume Davin will use Weave Thru the Fray? Let me know.

After the Hungerers attack, it's back to the Ubbis, Davin, and Hound at the top of Round 16
.

OOC: New Map Coming Soon.


Last edited by Malazek on Wed Jan 13, 2010 5:02 pm; edited 3 times in total
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Post  Halcyon Wed Jan 13, 2010 2:39 pm

OCC: Yeah, Verity hasn't used Good Omens for the +5, yet. Next round, he will, at initiative 25. After that (until initiative 25 of the following round) everyone will be +5 to hit.

DM EDIT: Gotcha. So that was just a heads up. Np.
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Post  Swifthand Thu Jan 14, 2010 8:11 pm

Davin

Yah sure. Weave Through The Fray. Away from the new undead, back towards the party.

Confounding Arrows the Abomb - 17, 18, 20 + 27, -4 = 40, 41, 43
Damage - 19, 13, 40
HQ - 16
Crit - 11
Acid Arrow Damage - 10, 6, 5

The Abomb is Dazed (save ends), Stunned (save ends), Stunned (save ends), Ongoing 5 Acid (save ends) x3.


Hound

Aid Stragis' attack - 23

-Swift
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Post  macksgarageusa Thu Jan 14, 2010 10:05 pm

O.o.C.: The MHoUA is in square W9, correct? Which puts it just under 5 ft. from the end of the water, (V9,but not all of the square), Is it possible to still have concealment from being under water, or is it concealed from something else?

Straegis II: HP:95/96 AC:29 Fort:25 Ref:25 Will:22 Healing Surges:9/9 Action Points:0

Frustrated at having missed with his first attack, Straegis accepts the help from his friends and unleashes ferociously on the MHoUA. Motivated by the warlord's rage, the allies attacks become even more accurate.

Standard: Lead the Attack on MHoUA at W9.

Attack: 1d20=17+18+5(Verity)+2(Hound)+2(CA)-4=40(*a little help here for the total?)
Damage: 3d8=10+11=21

O.o.C.: Ok, thanks to Mal...Lead the Attack goes off this round, Oh Hit, Every Ally within 5 sq. of Straegis is +6 to Attack the MHoUA for the rest of the Encounter. On miss, +1 to Attack for the rest of the Encounter. (*)Mal, plz amend the total for my attack roll, I'm not sure if I got all the +'s and I didn't include any of the -'s.

DM EDIT: Looks right except for the -4, which I added.
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Book Two: Chapter Seven: "Restless Remains" - Page 19 Empty Re: Book Two: Chapter Seven: "Restless Remains"

Post  Malazek Fri Jan 15, 2010 11:43 am

Round 15 Addendum

Davin shifts clear of the charging hungerers, avoiding the damage they had in store for him.
He heads back toward the party.

Round 16

Init 26
As he moves, the elf fires three swift bolts into the Most Horrid, confounding the monster considerably.
OOC: 120 Damage? Wow. Plus Dazed, Stunned, and Ongoing Damage.
Davintakes 5 Necrotic Damage.


Hound harries the prey.

Meanwhile, in the cave and free of Verity's sanctions, the Ubbis turns his attention on Aubrey, yet again. It's discusting claws mercilessly diembowling the poor Airmage.
CRIT! 35 Damage. Aubrey is Dead.

Init 25
It's Verity's Init ...

Good Omens still?

Current Map Layout ...
Book Two: Chapter Seven: "Restless Remains" - Page 19 1rfKFi

macksgarageusa wrote:MHoUA still have concealment from being under water
OOC: It is no longer concealed at all; the current -4 in penalties is from it's AURA. (The water there is deep enough to be difficult terrain; but not enough to real conceal it; like maybe knee deep?).
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Book Two: Chapter Seven: "Restless Remains" - Page 19 Empty Re: Book Two: Chapter Seven: "Restless Remains"

Post  Halcyon Fri Jan 15, 2010 7:45 pm

Verity: HP 108 [+4]/122 AC 31[-2] Fort 21[-2] Ref 23[-2] Will 25[-2]; Healing Surges 5, SV :30, Action Points=1 Initiative: 25

Round 15 addendums: Most Horrid takes damage for ignoring Verity’s challenge.
Nemesis immediate reaction attack on Most Horrid: 36 to hit, 16 damage (taking 5 necrotic)

Standard: Good Omens, Verity and allies within 10 are +5 to all d20 rolls until after Verity’s next turn but cannot crit.
Move: To U5/V5
Minor: Draw sword
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Post  Malazek Sat Jan 16, 2010 1:15 pm

End of Round 16

Init 25
Following his previous nemesorial attack, Verity peers into the future and sees good omens.
He rides forward, drawing his trusty steel.

Init 20
Vangg moves to the front of the wagon, and catches his second wind.
Regaining another 26 HPs; bringing him up to 63 (he is no longer Bloodied).

Aubrey lies there, expired, in the sand.

Init 15
Juugug, Taalgarnuk, and Azzy team up against the Ubbis and destroy it.
Taalgarnuk & Juugug missed. Azzy hit for 43 points of damage.

Init 14
Kersh swings his heavy flail and the Most Horrid, but misses.
Kersh takes 5 Necrotic Damage.

Init 13
A frustrated eladrin warlord leads his comrades against the final enemy, his weapons cleaves deep into the Most Horrid, his words inspire bravery, and his moxy inspires vengeance for Aubrey's death. Together with Verity's ominous prediction, he manages to wound the Most Horrid.

So, everyone within 5 Sq of Streagis is +6 to hit the MHoUAs until the end of the encounter. Until Verity's initiative rolls around, everyone 5 Sq of where he WAS is +5 to hit the MHoUAs. And everyone with in 5 Sq of the MHoUAs is still -4 to hit it.

Init 11
Angered by priest's escape, the Most Horrids bellows a wicked cry.
15 Acid Damage.
Save vs Stun: 14 (Success)
Save vs Stun: 9 (FAIL)
Save vs Dazed: 16 (Success)
Save vs Dazed: 12 (Success)
Save vs Dazed: 22 (Success)
Save vs Acid Damage: 14 (Success)
Save vs Acid Damage: 16 (Success)
Save vs Acid Damage: 7 (FAIL)


His creations, however, charge forward, trying to avoid the knight and kill the Most Horrid's unfortunate targets. One runs a wide arc around Verity, and then charges the wagon. Another tries to run past Verity on the seaside, but is cut down. Another runs way around to the otherside of the wagon. The last, who was probably going to rush the coast like the other, sees Veriyt's handy work and decides to attack the knight instead.

40 vs Vangg's AC; 7 Damage & Vangg is Immobile (Save Ends).
Verity's OA: 30 to hit; 12 Damage.
Move, move.
27 vs Verity's AC; Miss
.

Beginning of Round 17
Hound continues to aid Straegis.

Init 26
Davin uses Twin Strike.
32 & 43 vs the MHoUA; 11 & 10 Damage, plus 7 HQ.
The MHoUA is Bloodied
.

Init 25
Verity?

Book Two: Chapter Seven: "Restless Remains" - Page 19 1J2_Hi
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Post  Halcyon Mon Jan 18, 2010 9:03 am

OCC: Sorry about the delay, don't have a computer at home presently. Logged onto the boards on my phone and it told me I didn't have permissions to this forum. Moving on...

Verity: HP 119 [+4]/122 AC 31[-2] Fort 21[-2] Ref 23[-2] Will 25[-2]; Healing Surges 5, SV :30, Action Points=1 Initiative: 25

Standard: Virtuous Strike adjacent hungerer, 38 to hit, 11 damage
Move: to X9/X10
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Post  Malazek Mon Jan 18, 2010 12:07 pm

Round 17 Continues ...

Init 25
Verity dispatches the closest Hungerer and then rides on toward his next victory.

Init 20
Making a judgement call for Vangg ...
Vangg beats the nearby Hungerer with his warhammer, destroying it.
34 vs AC; 15 Damage.

Init 15
Tully and Juugug race from the cave, charging the last remaining Hungerer, destroying it also.
Taalgarnuk misses. Juugug Crits!

Azzy squeezes from the cave, and flies over to the battle.
Double Move.

Init 14
Kersh attack the most Horrid.
CRIT! 22 Damage and the Most Horrid is Knocked Prone!
Kersh suffers 5 Necro Damage
.

Init 13
Straegis ...

Book Two: Chapter Seven: "Restless Remains" - Page 19 U4UP0
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Post  macksgarageusa Mon Jan 18, 2010 8:13 pm

Straegis II: HP:90/96 AC:29 Fort:25 Ref:25 Will:22 Healing Surges:9/9 Action Points:0

Straegis decides to take advantage of the aid and assistance of his allies and brings his steel to rest on the MHoUA again. His swing gives Kersh an opportunity to shift for a flanking position also.

Standard: Wolf Pack Tactics on MHoUA at W9.

Attack: 1d20=18+18+6(LtA)+2(Hound)+2(Flank)+2(C.A.)-4=44
Damage: 1d8=1+11=12

O.o.C.: Kersh can shift 1 sq. (Warlord- Wolf Pack Tactics). If someone else wants, or needs the 1 sq. shift, lemme know and I'll edit. I picked him cuz he was the only one of us without a flank.
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Post  Malazek Tue Jan 19, 2010 4:08 am

OOC: I will post as soon as I can, but I am working another crazy shift here soon ... which means I'll be at working and/or sleeping from now until wednesday evening. I'll try to check it from work, but no guarantees. Bear with me.
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Post  Malazek Tue Jan 19, 2010 12:42 pm

Malazek wrote:OOC: I will post as soon as I can, but I am working another crazy shift here soon ... which means I'll be at working and/or sleeping from now until wednesday evening. I'll try to check it from work, but no guarantees. Bear with me.
OOC: I woke up earlier than I wantes to, so I have more time to post than I expected.

End of Round 17

Init 13
Straegis decides to take advantage of the aid and assistance of his allies and brings his steel to rest on the MHoUA again. His swing gives Kersh an opportunity to shift for a flanking position also.

OOC: I will adjust Kersh's position the next map.

Init 11
The MHoUA is still stunned by the onslaught.
Takes 5 Acid Damage.
Save vs Acid: 22 (Success).
Save vs Stun: 6 (Fail).


Round 18

Init 26
Davin ...
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Post  Swifthand Tue Jan 19, 2010 1:25 pm

Twin Strike - 43, 28 (20,15)
Damage - 20, 20
HQ - 16
Crit - 12

Hound - 27 to Aid

-Swift
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Post  Malazek Tue Jan 19, 2010 1:47 pm

Round 18 Continued ..

Init 26
Davin shoots; hits once twice.
Hound aids Straegis.

Init 25
Verity ...


Last edited by Malazek on Thu Jan 21, 2010 8:58 am; edited 2 times in total
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Post  Swifthand Wed Jan 20, 2010 2:08 pm

My second shot was a 38, not 28 (miskeyed). Mbad.

-Swift

DM EDIT: Oh, well, that DOES hit. Editting above.
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Post  Malazek Thu Jan 21, 2010 8:58 am

Round 18 Continued ...

Init 25
Executive Decision ...
Verity hacks at the MHoUA.
Challenge.
Enfeebling Strike: 31 vs AC; Miss.
Verity suffers 5 Necrotic Damage
.

Init 20
Executive Decision ...
Vangg tags the MHoUA with an Astral Seal.
Astral Seal: Natural 1; Miss.
Vangg suffers 5 Necrotic Damage
.

Init 15
Taalgarnuk runs past Kersh to flank the MHoUA apposite Hound. He thrusts his dagger at the enemy.
Move.
Riposte Strike; 20 vs AC; Miss.
Tully suffers 5 Necrotic Damage
.

Juugug fires a radiant beam at tge MHoUA.
LoF: 23 vs Ref; Miss.
Juugug suffers 5 Necrotic Damage
.

Azzy uses his massive scythe against the horrid monstrosity.
Death Scythe: 37 & 34 vs AC; 12 Dmg plus 3 Radiant & Miss.
Azzy resists 15 points of Necrotic Damage.


Init 14
Kersh's flail whirls toward the Undead Paragon.
Flail: Natural 1; Miss.
Kersh suffers 5 Necrotic Damage
.

Init 13
Straegis ...
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Post  Swifthand Thu Jan 21, 2010 12:10 pm

"Hey guys - the Abomb is over here, not over there..."

Swift
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Post  macksgarageusa Thu Jan 21, 2010 12:50 pm

Straegis II: HP:90/96 AC:29 Fort:25 Ref:25 Will:22 Healing Surges:9/9 Action Points:0

Straegis levels his steel against the MHoUA yet again, this time allowing Verity a chance to adjust his position.

Standard: Wolf Pack Tactics on MHoUA at W9.

Attack: 1d20=15+18+6(LtA)+2(Hound)+2(Flank)+2(C.A.)-4=41
Damage: 1d8=5+11=16

O.o.C.: Verity can shift 1 sq. (Warlord- Wolf Pack Tactics)
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Post  Swifthand Thu Jan 21, 2010 1:15 pm

Twin Strike - 42, 31 (19,Cool
Damage - 16, miss
HQ - 9

Hound - 29 to Aid

-Swift
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Post  Halcyon Thu Jan 21, 2010 5:34 pm

Verity: HP 122 [+0]/122 AC 31[-2] Fort 21[-2] Ref 23[-2] Will 25[-2]; Healing Surges 5, SV :30, Action Points=1 Initiative: 25

Free: Shift back from Straegis's wolf pack tactics
Move: Back again
Standard: Charge Most Horrid. Crit! 32 damage
Minor: Challenge MHUA. Now Verity's got him triple challenged! Laughing
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Post  Malazek Fri Jan 22, 2010 10:33 am

The heroes assault the Most Horrid of Undead with all they have, demonstrating a depth of ferocity that normal men simply do not possess; the type of lethal determination that can only be honed through a series of trials and adventures ... the Most Horrid has no chance; the monster crumbles beneath the attacks, falling limply into the dirt.

A distant seagull calls out, letting his clan know the beach is safe again.

The, in most treacherous fashion, the defeated foe's stitches fll open; the seems of it's amalgamated body fall open, and an unnatural stench leaks out. The miasma is killer.

(Don't forget to suffer your 5 Necrotic Damages).
The MHoUA is destroyed.

You earn 7810 XPs Each. That's 66,206 total, now.

32 vs Verity's Will; Verity is exposed to "The Rot."
25 vs Vangg's Will; Vangg is Unaffected.
33 vs Straegis's Will; Straegis is exposed to "The Rot."
32 vs Davin's Will; Davin is exposed to "The Rot."
32 vs Hound's Will; Hound is exposed to "The Rot."
22 vs Taalgarnuk's Will; Tully is exposed to "The Rot."
35 vs Juugug's Will; Juugug is exposed to "The Rot."
38 vs Kersh's Will; Kersh is exposed to "The Rot."
27 vs Azzy's Will; Azzy is Unaffected.


Everybody except Vangg and Azzy needs to make a Saving Throw.
.
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Post  Halcyon Fri Jan 22, 2010 11:10 am

8+2, made it. Close one!

Verity will ready an action to Divine Mettle (allows save +6) anyone who fails the save.
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Post  Swifthand Fri Jan 22, 2010 12:14 pm

Davin - 14
Hound - 17

-Swift
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