NPC: Havlar Dent
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NPC: Havlar Dent
Name: Halvar Dent
Player: NPC
Race: Human
Homeland: the Angry Mountains (near Umbrafall)
Alignment: Chaotic Good
Class: Ranger
Level: 7
Description
Height: 5'2"
Weight: 190 lbs.
Hair: Red (with a tangled red beard)
Eyes: Hazel
Complexion: Ruddy
Age: 31
Gender: Male
Hand: Right
Attributes
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
Base Speed: 30
Modified Speed: 30
Initiative: +2*
*Add +2 to Initiative when in the Mountains.
Hit Dice: 7d10+21
Hit Points: 60
Current (Wounds):
Nonlethal Damage:
Armor Class: 16 (10 +4 Armor +2 Dex)
Touch AC: 12
Flat-footed AC: 14
Saving Throws
Fortitude: +8 (+5 Class +3 Con)
Reflex: +7 (+5 Class +2 Dex)
Will: +5 (+5 Class +0 Wis)
BAB, CMB, CMD
Base Attack Bonus: +7/+2
Combat Maneuver Bonus (CMB): +10
Combat Maneuver Defense (CMD): 19
Attacks
Battle Axe (Melee): +11/+6; d8+3 one-handed, d8+4 two-handed (x3 Crit)*
Hand-Axe (Melee): +10/+5; d6+3 (x3 Crit)*
Throwing-Axe (Ranged): +9/+4; d6+3 (x2 Crit)*
Battle-Axe/Hand-Axe Combo (Melee): +9/+8/+4; d8+3/d6+3/d8+3 (x3 Crit)*
Twin Battle-Axes (Melee) +7/+7/+2; d8+3 (x3 Crit)*
Twin Hand-Axes (Melee): +8/+8/+3; d6+3 (x3 Crit)*
*Power-attack: -1 to Hit, +2 Damage (+3 if two-handed) OR -2 to Hit, +4 to Damage (+6 if two-handed)
*Add +4 to Hit and Damage vs. Giants
*Add +2 to Hit and Damage vs. Vermin
Skills
Skill Ranks: 8 per Level (6 Ranger +1 Human +1 Fav. Class)
Skill Ranks (Total): 56
Climb +9 (5 Ranks +3 Class +3 Str -2 Armor)
Handle Animal +8 (6 Ranks +3 Class -1 Chr)
Heal +10 (5 Ranks +3 Class +0 Wis +2 Feat)
Intimidate +6 (4 Ranks +3 Class -1 Chr)
Knowledge: Geography +8 (5 Ranks +3 Class +0 Int)*
Knowledge: Nature +8 (5 Ranks +3 Class +0 Int)*
Perception +7 (4 Ranks +3 Class +0 Wis)*
Profession: Scribe +9 (6 Ranks +3 Class +0 Wis)
Profession: Shepherd +8 (5 Ranks +3 Class +0 Wis)
Stealth +7 (4 Ranks +3 Class +2 Dex -2 Armor)*
Survival +12 (7 Ranks +3 Class +0 Wis +2 Feat)*
*Add +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when dealing with Giants.
*Add +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when dealing with Vermin.
*Add +3 to Tracking rolls.
*Add +2 to Knowledge: Geography, Perception, Stealth, and Survival when in the Mountains.
*Add +4 to all Endurance-related rolls.
Languages
Common Tongue
Proficiencies
All simple and martial weapons.
Light and medium armor. Shields.
Feats
*Endurance +4
*Two-weapon Fighting
*Double-slice
Die-hard (automatically stabilize when below 0 HPs)
Self-Sufficient (+2 to Heal and Survival)
Nimble Moves (ignore 5' of difficult terrain)
Power-attack (-1/+2 or -2/+4)
Weapon Focus: Battle Axe
Special Abilities
Favored Enemy: Giants (+4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. Plus, attack rolls and damage).
Favored Enemy: Vermin (+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. Plus, attack rolls and damage).
Track +3
Wild Empathy
Combat Style Feats x2
Favored Terrain: Mountains (+2 to Initiative, Knowledge: Geography, Perception, Stealth, and Survival. Leaves no trail and cannot be tracked).
Hunter's Bond: Animal Companion (Ram) "Buck"
Woodland Stride
Gear
Explorer's Outfit
2 MW Battle-axes (12 lbs)
2 MW Hand-axes (6 lbs)
3 MW Throwing-Axes (6 lbs)
MW Hide Armor (+4 Armor, +4 Max Dex, -2 Check Penalty; 25 lbs)
Back-pack (2 lbs)
2 Vials of Ink
2 MW Ink-pens
20 Sheets of Paper
MW Scroll-case (0.5 lbs)
Money
Cost of Living: Poor
CP: d10 carried
SP: d8 carried
GP: d6 carried
PP:
Encumbrance
Current: 51.5
Light: 0-76
Medium: 77-153
Heavy: 154-230
Light Overhead: 230
Lift Off Ground: 460
Drag or Push: 1150
Spells
His Wisdom score isn't high enough
BUCK
Medium Ram
HD: 4d8+8 (26 Hit Points)
BAB: +3
CMB: +6
CMD: 19 (27 vs. Trips, 25 vs. Bull Rushes)
Speed: 40
Str 16, Dex 16, Con 15, Int 2, Wis 13, Chr 4
Initiative: +3
Saves: Fort +6, Ref +7, Will +2
AC: 21 (10 +8 Natural +3 Dex)
Attacks:
- Gore +6 (d8+3)
- Powerful Charge +8 (Gore, 2d8+6)
- Bull Rush +8 or +10 vs. Target's CMD (5' per pip of success)
Abilities: Scent & Sure-footed (+4 CMD to resist Trips and Bull Rushes, +4 to balance checks)
Special: Link, Share Spells, Evasion
Feats: Power-attack, Improved Bull Rush +2
Skills: Acrobatics +8 (2 Ranks +3 Class +3 Dex), Climb +7 (2 Rank +3 Class +2 Str)
Tricks: Defend, Guard, Down
Player: NPC
Race: Human
Homeland: the Angry Mountains (near Umbrafall)
Alignment: Chaotic Good
Class: Ranger
Level: 7
Description
Height: 5'2"
Weight: 190 lbs.
Hair: Red (with a tangled red beard)
Eyes: Hazel
Complexion: Ruddy
Age: 31
Gender: Male
Hand: Right
Attributes
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
Base Speed: 30
Modified Speed: 30
Initiative: +2*
*Add +2 to Initiative when in the Mountains.
Hit Dice: 7d10+21
Hit Points: 60
Current (Wounds):
Nonlethal Damage:
Armor Class: 16 (10 +4 Armor +2 Dex)
Touch AC: 12
Flat-footed AC: 14
Saving Throws
Fortitude: +8 (+5 Class +3 Con)
Reflex: +7 (+5 Class +2 Dex)
Will: +5 (+5 Class +0 Wis)
BAB, CMB, CMD
Base Attack Bonus: +7/+2
Combat Maneuver Bonus (CMB): +10
Combat Maneuver Defense (CMD): 19
Attacks
Battle Axe (Melee): +11/+6; d8+3 one-handed, d8+4 two-handed (x3 Crit)*
Hand-Axe (Melee): +10/+5; d6+3 (x3 Crit)*
Throwing-Axe (Ranged): +9/+4; d6+3 (x2 Crit)*
Battle-Axe/Hand-Axe Combo (Melee): +9/+8/+4; d8+3/d6+3/d8+3 (x3 Crit)*
Twin Battle-Axes (Melee) +7/+7/+2; d8+3 (x3 Crit)*
Twin Hand-Axes (Melee): +8/+8/+3; d6+3 (x3 Crit)*
*Power-attack: -1 to Hit, +2 Damage (+3 if two-handed) OR -2 to Hit, +4 to Damage (+6 if two-handed)
*Add +4 to Hit and Damage vs. Giants
*Add +2 to Hit and Damage vs. Vermin
Skills
Skill Ranks: 8 per Level (6 Ranger +1 Human +1 Fav. Class)
Skill Ranks (Total): 56
Climb +9 (5 Ranks +3 Class +3 Str -2 Armor)
Handle Animal +8 (6 Ranks +3 Class -1 Chr)
Heal +10 (5 Ranks +3 Class +0 Wis +2 Feat)
Intimidate +6 (4 Ranks +3 Class -1 Chr)
Knowledge: Geography +8 (5 Ranks +3 Class +0 Int)*
Knowledge: Nature +8 (5 Ranks +3 Class +0 Int)*
Perception +7 (4 Ranks +3 Class +0 Wis)*
Profession: Scribe +9 (6 Ranks +3 Class +0 Wis)
Profession: Shepherd +8 (5 Ranks +3 Class +0 Wis)
Stealth +7 (4 Ranks +3 Class +2 Dex -2 Armor)*
Survival +12 (7 Ranks +3 Class +0 Wis +2 Feat)*
*Add +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when dealing with Giants.
*Add +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when dealing with Vermin.
*Add +3 to Tracking rolls.
*Add +2 to Knowledge: Geography, Perception, Stealth, and Survival when in the Mountains.
*Add +4 to all Endurance-related rolls.
Languages
Common Tongue
Proficiencies
All simple and martial weapons.
Light and medium armor. Shields.
Feats
*Endurance +4
*Two-weapon Fighting
*Double-slice
Die-hard (automatically stabilize when below 0 HPs)
Self-Sufficient (+2 to Heal and Survival)
Nimble Moves (ignore 5' of difficult terrain)
Power-attack (-1/+2 or -2/+4)
Weapon Focus: Battle Axe
Special Abilities
Favored Enemy: Giants (+4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. Plus, attack rolls and damage).
Favored Enemy: Vermin (+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. Plus, attack rolls and damage).
Track +3
Wild Empathy
Combat Style Feats x2
Favored Terrain: Mountains (+2 to Initiative, Knowledge: Geography, Perception, Stealth, and Survival. Leaves no trail and cannot be tracked).
Hunter's Bond: Animal Companion (Ram) "Buck"
Woodland Stride
Gear
Explorer's Outfit
2 MW Battle-axes (12 lbs)
2 MW Hand-axes (6 lbs)
3 MW Throwing-Axes (6 lbs)
MW Hide Armor (+4 Armor, +4 Max Dex, -2 Check Penalty; 25 lbs)
Back-pack (2 lbs)
2 Vials of Ink
2 MW Ink-pens
20 Sheets of Paper
MW Scroll-case (0.5 lbs)
Money
Cost of Living: Poor
CP: d10 carried
SP: d8 carried
GP: d6 carried
PP:
Encumbrance
Current: 51.5
Light: 0-76
Medium: 77-153
Heavy: 154-230
Light Overhead: 230
Lift Off Ground: 460
Drag or Push: 1150
Spells
His Wisdom score isn't high enough
BUCK
Medium Ram
HD: 4d8+8 (26 Hit Points)
BAB: +3
CMB: +6
CMD: 19 (27 vs. Trips, 25 vs. Bull Rushes)
Speed: 40
Str 16, Dex 16, Con 15, Int 2, Wis 13, Chr 4
Initiative: +3
Saves: Fort +6, Ref +7, Will +2
AC: 21 (10 +8 Natural +3 Dex)
Attacks:
- Gore +6 (d8+3)
- Powerful Charge +8 (Gore, 2d8+6)
- Bull Rush +8 or +10 vs. Target's CMD (5' per pip of success)
Abilities: Scent & Sure-footed (+4 CMD to resist Trips and Bull Rushes, +4 to balance checks)
Special: Link, Share Spells, Evasion
Feats: Power-attack, Improved Bull Rush +2
Skills: Acrobatics +8 (2 Ranks +3 Class +3 Dex), Climb +7 (2 Rank +3 Class +2 Str)
Tricks: Defend, Guard, Down
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