"Sir" Maius the Confounder

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"Sir" Maius the Confounder

Post  macksgarageusa on Sat May 18, 2013 8:44 pm

Character Name: “Sir” Maius the Confounder
Player: macksgarageusa

Race: Human
Homeland: Kelbany
Alignment: Chaotic Good
Class: Bard
Level: 5
XPs: ??

Description
Height: 5’ 4”
Weight: 140 lbs.
Hair: Dusty brown, prematurely balding
Eyes: Gray
Complexion: Olive
Age: 21
Gender: M
Hand: R
Other: A fine specimen of a Kelban man, he looks older than he really is. Introduces himself as “Sir” but freely admits the title was never given to him.

Attributes
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 18 (+4)

Base Speed: 30 ft
Modified Speed:
Initiative: +2 (Dex)

Hit Dice: 5d8
Hit Points: 26
Current (Wounds):
Nonlethal Damage:

Armor Class: 14 (10 +2 Armor +2 Dex)
Touch AC: 12
Flat-footed AC: 12

Saving Throws
Fortitude: +1 (+1 Class)
Reflex: +6 (+4 Class, +2 Dex)
Will: +4 (+4 Class)

BAB, CMB, CMD
Base Attack Bonus: +3
Combat Maneuver Bonus (CMB): +6
Combat Maneuver Defense (CMD): 15

Attacks
Whip: +5 to Attack, 1d3+1 slashing damage (crit. x2)
Sap: +5 to Attack, 1d6+1 bludgeoning damage (crit. x2)

Skills
Skill Ranks: 10 per Level (6 Class +2 Int. mod +1 Human +1 Favored class)
Skill Ranks: 50 Total

Acrobatics +15 (10 Rank, +3 Class, +2 Dex)
Bluff +17 (10 rank, +3 Class, +4 Cha)
Diplomacy +17 (10 rank, +3 Class, +4 Cha)
Intimidate +17 (10 Rank, +3 Class, +4 Cha)
Knowledge: Geography +13 (6 Rank, +3 Class, +2 Int +2 Class)
Knowledge: History +17 (10 Rank, +3 Class, +2 Int +2 Class)
Knowledge: Kelbany +18 (9 Rank, +3 Class, +2 Int, +2 Feat +2 Class)
Knowledge: Umbrafall +16 (9 Rank, +3 Class, +2 Int, +2 Class)
Knowledge: Nature +18 (5 Rank, +3 Class, +2 Int, +2 Feat +2 Class)
Linguistics +6 (1 Rank, +3 Class, +2 Int)
Perform: Act +17 (10 Rank, +3 Class, +4 Cha)
Perform: Oratory +17 (10 Rank, +3 Class, +4 Cha)

Languages
Common
Augustine
Ancient Kelban
Jotun (Skill)

Proficiencies
Weapons (all SIMPLE, plus Longsword, Rapier, Sap, Short Sword, Short Bow, Whip)
Armor (Light Armor and Shields, except Tower Shields)

Feats
Kelban Regional (+2 Knowledge, Local and Nature)
Weapon Finesse (Use Dex. mod [+2] for attack rolls)
Agile Maneuvers (Add Dex. mod [+2] to determine CMB)
Combat Expertise

Special Abilities
1st Level: Bardic Knowledge +2 
1st Level: Bardic Performance (Countersong, Distraction, Fascinate)
1st Level: Cantrips
2nd Level: Versatile Performance (Act: Bluff, Disguise)
2nd Level: Well-versed +4 to saves vs. Bardic Performance, Sonic, and Language-dependent effects
3rd Level: Bardic Performance (Inspire Competence +2)
5th Level: Bardic Performance (Inspire Courage +2)
5th Level: Lore Master (Can always Take-10 on Knowledges; 1x/day can Take-20)

Gear
- Leather Armor (+2 AC, 15 lbs) 10 gp
- Whip (2 lbs) 1 gp
- Sap (2 lbs) 1 gp
- Entertainers outfit (4 lbs) 3gp
Backpack (2 lbs) 2 gp
Bedroll (5 lbs) 1 sp
Caltrops (2 lbs) 4 gp
Mirror, small steel (1/2 lb) 10 gp
Pouch, belt (1/2 lb) 1gp
Rations, trail x2 days (2 lb) 20 sp
Rope, silk (5 lbs) 10 gp
Signal whistle (0 lbs) 5 sp
Spell Component pouch (2 lbs) 5 gp

Map- Stephen draws for Maius a crude map of the the forest trails Randal liked to use. He includes the hunting lodge Randal mentioned, as well as the ruined city on the northwestern end of the valley, but the focus of his map are two sets of ruins on the eastern side. "These ones," he explains, pointing at the southernmost ruins to the east, "have been picked pretty clean, but that's where my Uncle always take people. They're safe. These ones, though," pointing to the northeastern ruins, "might still have some secrets left. Maybe. This is where I was going to take us."

Money
Cost of Living: Poor
CP: 10
SP: 15
GP: 49
PP:

Encumbrance
Current: 42 lbs
Light: 43 lbs. or less
Medium: 44-86 lbs.
Heavy: 87-130 lbs.
Lift Overhead: 130 lbs
Lift Off Ground: 260 lbs.
Drag or Push: 650 lbs.

Spell Save DCs
0-Level: 14
1st-Level: 15

Spells per Day
0-Level: N/A
1st-Level: 4 + 1 (Cha)
2nd-Level: 2 + 1 (Cha)

Spells Known
0-Level: 6 (Daze, Flare, Light, Lullaby, Message, Resistance)
1st-Level: 4 (Cure Light Wounds, Hypnotism, Sleep, Summon Monster I)
2nd-Level: 3 (Cure Moderate, Invisibility, Silence)

Background Motivation
Maius never knew his family. His only memories from youth were either in an orphanage or a temporary home. Despite this, he always maintained a positive outlook on his circumstances.

He briefly considered thievery as a profession when he was younger, but one too many times getting caught attempting to pick strangers pockets (and the very real threat of losing a hand) changed his mind.

During his stays at the local “lock and key” inns, he began to realize his true potential as a wordsmith. He was easily able to win the favor of guards and prisoners with just a simple performance retelling the escapades from his youth.

He spends his days now travelling in search of new adventure. Not for the fame or fortune but for the experience and knowledge. His recollections of which can inspire or confound everyone he meets.


Last edited by macksgarageusa on Sat Jul 27, 2013 8:30 pm; edited 2 times in total
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Re: "Sir" Maius the Confounder

Post  macksgarageusa on Sat Jul 27, 2013 8:33 pm

O.o.C.: Most of it was done, just hadn't edited page on here.
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