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Elodie, Druid of Kelbany

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Elodie, Druid of Kelbany Empty Elodie, Druid of Kelbany

Post  Glitz Fri May 03, 2013 9:21 pm

Character Name: Elodie, Warden of the Timberwyld, Wolf Friend
Player: Shaunna
 
Race: Human
Homeland: Kelbany
Alignment: Chaotic Neutral
Class: Druid
Level: 21
XPs: 3,400,001
 
Description
Height: 4’10”
Weight: 110 lbs.
Hair: Dark brown, wavy, long, often in a messy braid
Eyes: Hazel
Complexion: Fair, with a few freckles from the sun
Age: 21
Gender: Female
Hand: Right
Other: Several small scars on her legs and arms from thorns, encounters with not-so-friendly animals, and basic forest mishaps
 
Attributes
Strength: 10 (0)
Dexterity: 15 (13 +2 Belt) (+2)
Constitution: 17 (15 +2 Belt) (+3)
Intelligence: 14 (+2)
Wisdom: 26 (20 +6 Headband) (+8)
Charisma: 12 (+1)
 
Base Speed: 30 feet (6 squares)
Modified Speed: --
Initiative: +1 (Dex)
 
Hit Dice: 21d8+63(Con)+21(Toughness)
Hit Points: 176
Current (Wounds): 176
Nonlethal Damage:

Armor Class: 23 (10 +2 Dex +4 Natural Armor +4 Armor +3 Deflection Bonus)
Touch AC: 12 (10 +2 Dex)
Flat-footed AC: 10 (10)
 
Saving Throws
Fortitude: +17 (+12 Class +3 Con + 2 Resistance)
Reflex: +11 (+7 Class +2 Dex + 2 Resistance)
Will: +22 (+12 Class +8 Wis + 2 Resistance)
*Evasion
 
BAB, CMB, CMD
Base Attack Bonus: +15/+10/+5
Combat Maneuver Bonus (CMB): +15 (+15 BAB)
Combat Maneuver Defense (CMD): 26 (10 +2 Dex +15 BAB)
 
Attacks
Spear, melee: +15/+10/+5 to hit (BAB + Str), 1d8 damage
Spear, thrown: +17/+11/+7 to hit (BAB + Dex), 1d8 damage
 
Skills
Skill Ranks: 120 (+52 Class +26 Int +13 Human +13 Favored Class [8/level])
Climb +7 (+4 Rank +3 Class)
Craft: alchemy +10 (+5 Rank +3 Class+2 Int)
Fly +8 (+3 Rank +3 Class+2 Dex)
Handle Animal +6 (+2 Rank +3 Class+1 Cha)
Heal +20 (+7 Rank +3 Class+8 Wis +2 Self-Sufficient)
Intimidate +21 (+20 Rank +1 Cha)
Knowledge: Nature +21 (+14 Rank +3 Class +2 Int +2 Nature Sense)
Knowledge: Geography +7 (+2 Rank +3 Class+2 Int)
Linguistics +6 (+4 Rank +2 Int)
Perception +31 (+20 Rank +3 Class +8 Wis)
Ride +8 (+3 Rank +3 Class +2 Dex)
Sense Motive +28 (+20 Rank +8 Wis)
Spellcraft +26 (+21 Rank +3 Class +2 Int)
Stealth +32 (+20 Rank +2 Dex +10 Ring)
Survival +37 (+20 Rank +3 Class +8 Wis +2 Nature Sense +4 Self-Sufficient)
Swim +6 (+3 Rank +3 Class)
 
Languages
Common, Druidic, Sylvan, Ignan, Royal Nar, Terran, Jotun, Draconic 
 
Proficiencies
Light & medium armor, weapon proficiency: club, dagger, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, all natural attacks of forms assumed with wild shape
 
Feats
Brew Potions: ability to create magic potions
Self-Sufficient: +2 on Heal and Survival Checks (+4 with 10 or more skill ranks)
Toughness: +3 hit points; +1 for every HD beyond 3
Craft Wands: ability to create magic wands
Spell Focus: Evocation
Greater Spell Focus: Evocation
Natural Spell: can cast spells while in a form that cannot normally cast spells
Craft Wondrous Item: ability to create wondrous items
Spell Penetration: +2 bonus on caster level checks made to overcome a creature's spell resistance
Maximize Spell (Metamagic)
Quicken Spell (Metamagic)

Special Abilities
A Thousand Faces: ability to alter appearance at will, as if using alter self spell
Bonus Languages: Sylvan, Druidic
Evasion
Fire Domain: Fire Bolt (7/day) Pg. 44 (Used: 0/7)
Fire Immunity
Nature Bond: Fire Domain
Nature Sense: +2 bonus on Knowledge: Nature and Survival
Orisons: 0-level spells not expended
Spontaneous Casting: Can replace any prepared spell with summon nature’s ally of same level or lower
Timeless Body: No ability score penalties for aging; cannot be magically aged
Trackless Step: leaves no trail in natural surroundings
Venom Immunity: Immunity to all poisons
Wild Empathy: 1d20 + Level + Cha to improve attitude of an animal (like Diplomacy)
Wild Shape (unlimited)
Wolf Friend: no wolves attack Elodie of their own volition; lost if Elodie ever attacks a wolf
Woodland Stride: move through undergrowth at normal speed without taking damage or suffering any other impairment
 
Gear
Explorer’s outfit: Sturdy boots, leather overtunic with lots of pockets and long slits down either side, cloth shirt, gloves, and a cloak
Backpack (2 lb)
Candle  (--)
Fishhook (--)
Grappling hook (4 lb)
Healer's kit (1 lb)
Pouch, belt (½ lb)
Rope, silk (5 lb)
Soap (1 lb)
Spear (6 lbs)
Spell component pouch (2 lb)
Perfumed Oils x1 (--)
Tindertwigs x3 (--)
Torch x4 (4 lb)
Waterskin (4 lb)
 
Special items:

Bracers, Magical (Found at the Arx Scopulus)
Aura: Moderate (Conjuration); CL 12th
Slot wrists; Price: 16,000 gp ; Weight 1 lb.
Description: A pair of ornate leather bracers with golden threads and iron studs. When worn over the wrist and lower arm, these items surround the wearer with an invisible, but tangible field of force, granting her/him an armor bonus of +4, just as though she/he were wearing armor. Both bracers must be worn for the magic to be effective.

Belt of Physical Might +2
Aura: Strong Transmutation; CL 12th
Slot belt; Weight 1 lb; Price 10,000 gp
This belt has a large steel buckle, depicting a... [something strong]. The belt grants the wearer a +2 enhancement bonus to Dexterity and Constitution. 

Headband of Inspired Wisdom +6
Aura: Moderate Transmutation; CL 8th
Slot headband; Weight 1 lb; Price 36,000 gp
This simple bronze headband is decorated with an intricate pattern of small green gemstones. The headband grants the wearer an enhancement bonus to Wisdom of +6.

Unusually Crude Spear (+1 Spear of Spell-Storing and Returning), 18000 gold, 6 lbs. 
This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it.
+1 Enhancement (+1 to hit and damage)

Potion of Cure Moderate Wounds (CL 10) x1 Cures 2d8 + 10
 
Potion of Speak With Animals (CL 3) x1 - Speak with animals for 3 minutes. (Jeremiah has one, Lindy has one)

Potion of Lesser Restoration (CL 3) x5
 
Potion of Neutralize Poison (CL 5) x0

Potion of Spider Climb (CL 6) x3 - Grants ability to walk on walls and ceilings for 60 minutes.

Potion of False Life (with Gumphrey)
CL: 17 - The imbiber of this potion gains d10+10 temporary hit points for the next 17 hours (or until discharged).
 
Oil of Undead Command
CL: 17 - By spreading this oil on an undead creature (a risky proposition at best), the user of this oil gains limited control over the undead creature. This effect functions exactly like the "Command Undead" spell on page 257.

Gift of the Great Wolf Mother (amulet)
As long as this amulet is worn, Elodie can use her Wild Shape ability five additional times per day, but only to transform into wolves. Furthermore, she can freely make use of the Scent ability, in any form.
Additional Wild Shape (wolf) uses: 0/5
 
Ring of the Chameleon Lord
Aura faint illusion; CL 3rd
Slot ring; Price 10,000 gp; Weight —
Description: As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Stealth checks.
 
Cloak of Resistance +2 
Aura faint abjuration; CL 5th
Slot shoulders; Price 1,000 gp (+1); Weight 1 lb.This garment offers magical protection in the form of a +2 resistance bonus on all saving throws.
 
Clasp of Natural Armor +2
Aura faint transmutation; CL 5th
Slot neck; Price 2,000 gp (+1); Weight - This clasp, crafted from bronze and inlaid with pearls and red and white crystals, toughens the wearer's body and flesh, giving him a +2 enhancement bonus to his natural armor.

Wand of Cure Serious Wounds 
CL 7th
Cures 3d8 +7 HP. 
22/50 Charges.

Wand of Flame Strike
CL 9
Evokes a vertical column of divine fire, dealing 9d6 damage; half is fire damage and half results directly from divine fire. 
Range: 190 ft; Area: 10-ft. radius, 40-ft. high
30/50 Charges.

Ring of Protection and Evasion (Evasion & +3 AC)

Bag of Holding, Type I
Aura: Moderate Conjuration; CL 9th
Slot none; Weight 15 lb.; Price 2,500 gp
This appears to be a common cloth sack about 2 feet by 4 feet in size. Regardless of what is put into the bag, it weighs a fixed amount.
Contents Limit: 250 lbs.
Contents Volume Limit: 30 cubic ft.

Egan, heavy combat-trained horse
Egan is a reddish brown male horse with white spots on his rump, long white mane and tail, and a white spot between his eyes. 
Antitoxin (--)
Bedroll (5 lb)
Healer's kit (1 lb)
Pot, iron (4 lb)
Rope, silk (5 lb)
Saddle, military (30 lb)
Shovel (8 lb)
Tindertwig (--)
Torch x4 (4 lbs)
Encumbrance, unmounted: 55 lb 
Encumbrance, mounted: 197.5
 
Thunder, heavy combat-trained horse
Thunder is a tall piebald horse with a blond mane, equipped with a military saddle and two saddlebags. Thunder is currently being used by Elodie's assistant, Lindy.
 
Money
Cost of Living: Average
CP: 2
SP: 4
GP: 3 (2670 in bank) 
 
Encumbrance
Current: 31.5
Light: 33
Medium: 66
Heavy: 100
Light Overhead: 100
Lift Off Ground: 200
Drag or Push: 500
 
Spell Save DCs
0-Level: 18 (10 +8 Wis)
1st-Level: 19 (10 +1 Spell Level +8 Wis)
2nd-Level: 20 (10 +2 Spell Level +8 Wis)
3rd-Level: 21 (10 +3 Spell Level +8 Wis)
4th-Level: 22 (10 +4 Spell Level +8 Wis)
5th-Level: 23 (10 +5 Spell Level +8 Wis)
6th-Level: 24 (10 +6 Spell Level +8 Wis)
7th-Level: 25 (10 +7 Spell Level +8 Wis)
8th-Level: 26 (10+ 8 Spell Level +8 Wis)
9th-Level: 27 (10 +9 Spell Level +8 Wis)
10th-Level: 28 (10 +10 Spell Level +8 Wis)

Spell Save DCs for Evocation
0-Level: 20 (10 +8 Wis +2 Skill Focus)
1st-Level: 21 (10 +1 Spell Level +8 Wis +2 Spell Focus)
2nd-Level: 22 (10 +2 Spell Level +8 Wis +2 Spell Focus)
3rd-Level: 23 (10 +3 Spell Level +8 Wis +2 Spell Focus)
4th-Level: 24 (10 +4 Spell Level +8 Wis +2 Spell Focus)
5th-Level: 25 (10 +5 Spell Level +8 Wis +2 Spell Focus)
6th-Level: 26 (10 +6 Spell Level +8 Wis +2 Spell Focus)
7th-Level: 27 (10 +7 Spell Level +8 Wis +2 Spell Focus)
8th-Level: 28 (10 +8 Spell Level +8 Wis +2 Spell Focus)
9th-Level: 29 (10 +9 Spell Level +8 Wis +2 Spell Focus)
10th-Level: 30 (10 +10 Spell Level +8 Wis +2 Spell Focus)


Spells per Day
0-Level: 4
1st-Level: 6 (4 Class +2 Wis) 
2nd-Level: 6 (4 Class +2 Wis) 
3rd-Level: 6 (4 Class +2 Wis) 
4th-Level: 6 (4 Class +2 Wis)
5th-Level: 5 (4 Class +1 Wis)
6th-Level: 5 (4 Class +1 Wis)
7th-Level: 5 (4 Class +1 Wis)
8th-Level: 5 (4 Class +1 Wis)
9th-Level: 4 (4 Class)
10th-Level: 2 (2 Class)

Spells Known
0-Level: all 0-level druid spells (pg. 229)
1st-Level: all 1st-level druid spells (see pg. 229) + Burning Hands
2nd-Level: all 2nd-level druid spells (see pg. 229) + Produce Flame
3rd-Level: all 3rd-level druid spells (see pg. 230) + Fireball
4th-Level: all 4th-level druid spells (see pg. 230) + Wall of Flame
5th-Level: all 5th-level druid spells (see pg. 230) + Flame Shield
6th-Level: all 6th-level druid spells (see pg. 230) + Fire Seeds
7th-Level: all 7th-level druid spells (see pg. 230) + Elemental Body IV (fire only)
8th-Level: all 8th-level druid spells (see pg. 230) + Incendiary Cloud
 
Domain Spells
1st-Level: Burning Hands
2nd-Level: Produce Flame
3rd-Level: Fireball
4th-Level: Wall of Fire
5th-Level: Flame Shield
6th-Level: Fire Seeds
7th-Level: Elemental Body IV (fire only)
8th-Level: Incendiary Cloud
9th-Level: Elemental Swarm (fire only)

Spells Prepared
0-Level: Guidance (pg. 292), Light (pg. 304), Mending (pg. 312), Detect Magic (pg. 267), Stabilize
1st-Level: Speak With Animals (pg. 346), Obscuring Mist (pg. 317), Longstrider (pg. 305), Cure Light Wounds (pg. 263), Cure Light Wounds, Entangle (pg. 278)
2nd-Level: Owl's Wisdom, Owl's Wisdom, Bear's Endurance, Bear's Endurance, Cat's Grace, Cat's Grace
3rd-Level: Protection From Energy, Protection From Energy, Protection From Energy, Remove Disease, Cure Moderate Wounds, Call Lightning
4th-Level: Freedom of Movement, Freedom of Movement, Freedom of Movement, Cure Serious Wounds, Dispel Magic, Dispel Magic
5th-Level: Stoneskin, Death Ward, Death Ward, Death Ward, Call Lightning Storm
6th-Level: Dispel Magic (Greater), Antilife Shell, Wall of Stone, Cure Light Wounds (Mass)
7th-Level: True Seeing, Heal, Cure Moderate Wounds (Mass)
8th-Level: Finger of Death, Sunburst
 
Domain Spells Prepared
1st-Level: Burning Hands
2nd-Level: Produce Flame
3rd-Level: Fireball
4th-Level: Wall of Fire
5th-Level: Flame Shield
6th-Level: Fire Seeds
7th-Level: Elemental Body IV (fire only)
8th-Level: Incendiary Cloud

Background Motivation
Originally content with her life in Kelbany, family disagreements and romantic strife have driven Elodie to the life of an adventurer. Elodie has set off towards Umbrafall to make a name for herself, hoping that stories of her adventures will reach the ears of her disapproving family and unfaithful ex-betrothed. Friendly but independent, she is curious about adventurers from the other Lands of the Realm and hopes to become acquainted with some new faces along the way (after all, maybe they will be the ones to carry her story back to her family…).
Glitz
Glitz
Asylum Arcanist
Asylum Arcanist

Female Posts : 945
Join date : 2011-01-13
Age : 37

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