Gemma Sable

Go down

Gemma Sable

Post  Glitz on Sun Jun 12, 2016 10:22 am

Name: Gemma Sable
Player: Shaunna
Description: Small and childlike, Gemma appears to have wandered into town without any supervision. At first, people wonder if they should look for her parents -- but Gemma's independency and  disarming fairy tales are enough to convince everyone that no, she's just fine on her own. Well, she's fine on her own...with a little help from her 'friends'.
Max/Current HPs: 13/13
Max/Current APs: 7/10
Movement Speed: 4
Unspent XPs: 0

Advantages
- Necromancy, Basic. The character understands how to use basic spells associated with death magic. In its simplest form, this allows the caster to question a nearby corpse and receive an answer.
- Necromancy, Wake the Dead. The necromancer has learned to create subservient undead by reanimating corpses. Temporary reanimation of a nearby corpse uses an action and requires the necromancer to spend either 1 or 2 APs. If only 1 AP is spent, the undead remains animated until the end of the scene; if 2 APs are spent, it remains animated until the following dawn. Alternately, the necromancer can spend 3 XP (not AP) to permanently reanimate a corpse. The necromancer can create hordes of undead this way, by animating them one at a time.
- Shapeshifting Magic, Basic. The character understands how to use basic spells associated with shapeshifting magic. In its simplest form, this allows the caster to slightly alter her/his own physical appearance, so that she/he can use spellcraft in place of the disguise skill. No disguise kit is necessary, but a change of clothes would be helpful. The “disguise” lasts until the caster uses an action to revert to her/his true form.
- Shapeshifting Magic: Metamorph Prerequisite: Basic Shapeshifting Magic The character has learned to make dramatic changes to her/his physical form.
     - Natural Armor
     - Natural Weapons
     - Wings
- Shapeshifting Magic: Polymorph The character can now use magic to alter the physical form of another being that is up to 10 yards away.

Disadvantage (if any)
- Weak. Your character is physically weak. You suffer a -2 penalty on all strength-related rolls and deal 2 less damage with any melee attack you make. Furthermore, heavy objects penalize your movement by 2 (instead of by 1).

Skills
- Folklore (+2)
- Persuasion (+2)
- Spellcraft (+2)
- Stealth (+2)

Languages: Common

Gear
- Whip: A whip is a flexible length of leather, possibly plaited and/or attached to a rigid handle. Whip injuries are relatively superficial, but very painful. Whips come in varying lengths and are capable of reach (ranging from Reach 2 to Reach 6). A lash from a whip only deals 1 point of cutting damage, but a whip-wielder gains a +2 bonus on any attempt to trip or disarm on opponent.
- Light Armor
- Mess Kit
- Clothes
- Backpack
- Purse
- Waterskin (full)
- Candle
- Bedroll
- Rope (17 yds.)
- Weapon care kit
- Rations
Coins: 5


Last edited by Glitz on Tue Aug 09, 2016 6:15 pm; edited 10 times in total
avatar
Glitz
Asylum Arcanist
Asylum Arcanist

Female Posts : 945
Join date : 2011-01-13
Age : 31

Back to top Go down

Re: Gemma Sable

Post  Glitz on Fri Jun 17, 2016 2:16 pm

Traveling Companions:
- Older Sister, Miriam
- Older Brother, Broderick (Brody for short)



Broderick "Brody" Sable

  • Animated. If reduced to less than 0 HPs, Brody will “fall apart” and will “reform” the following round with exactly half of his original HPs (unless his skull is crushed or he has been reduced to fewer than -10 HPs).
  • Fleshless. Blunt or crushing damage affects Brody normally, but most other forms of damage are halved.
  • Mindless. Brody is unaffected by charms or other mind-influencing effects.
  • Unliving. Brody is immune to disease and poison; and is unaffected by anything that requires a “living” target. Brody does not age and does not need to breathe, eat, drink, or sleep. Brody does not heal naturally, but can be healed magically.
  • Light chainmail (Worn) provides a DR of 3.

Skills:

  • Brawling (+0). Bony fists deal 1 point of damage.
  • Defense (+0).
  • Marksmanship (+0).
  • Melee (+0). TN 5. Sword deals 5 points of damage (used two-handed)

Move speed of 3 (4 without armor).
8 Hit Points (but see Animated, above).
Hooded.



Miriam Sable

  • Animated. If reduced to less than 0 HPs, Miriam will “fall apart” and will “reform” the following round with exactly half of her original HPs (unless her skull is crushed or she has been reduced to fewer than -10 HPs).
  • Fleshless. Blunt or crushing damage affects Miriam normally, but most other forms of damage are halved.
  • Mindless. Miriam is unaffected by charms or other mind-influencing effects.
  • Unliving. Miriam is immune to disease and poison; and is unaffected by anything that requires a “living” target. Miriam does not age and does not need to breathe, eat, drink, or sleep. Miriam does not heal naturally, but can be healed magically.
  • Padded Armor (Worn) provides a DR of 2.

Skills:

  • Brawling (+0). Bony fists deal 1 point of damage.
  • Defense (+0).
  • Marksmanship (+0). Longbow deals 5 points of damage. She has 12 arrows.
  • Melee (+0).

Move speed of 4
8 Hit Points (but see Animated, above).
Hooded.
avatar
Glitz
Asylum Arcanist
Asylum Arcanist

Female Posts : 945
Join date : 2011-01-13
Age : 31

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum