Adventure #9 - To Right the Wrongs

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Adventure #9 - To Right the Wrongs

Post  Malazek on Thu Oct 29, 2015 2:25 pm

A week later, it looks as if the Wizards Three have just about finished the platform.

Mittens walks up to you and hands you three ceramic eggs. "Once the portal opens, you must smash these eggs and throw them into the portal, ONE AT A TIME  ... but, before you do, you must make sure that nothing from the Far Realm has escaped into your world. I mean, OUR world. Whatever comes through the portal must be slain, before any more shards can be tossed in. It's okay if something comes through after you've thrown an egg, but you must destroy it before smashing the next egg. After you've thrown the third egg, you'll know immediately if it worked or not, because the portal will collapse. If anything comes through after the third egg is tossed, then we failed and all is doomed."

"Lastly, I suggest you show these eggs to the former versions of me, Odion, and Malabus as soon as you can. They will know what they are and what has to be done."
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Mon Nov 09, 2015 8:47 am

"This sounds incredibly complicated.. Have you guys thought this all the way through?"

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Mon Nov 09, 2015 5:51 pm

Mittens frowns and looks down at the eggs. "What do you mean? There is no other way."
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Tue Nov 10, 2015 10:49 am

"Well who am I to question the wizards three then; just point me in the direction of things that need kill'n. I'll let Elodie worry about the finer points of the plan..."

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Re: Adventure #9 - To Right the Wrongs

Post  Glitz on Tue Nov 10, 2015 7:19 pm

"We can do it, Jeremiah. Just kill anything that comes out of the portal before we throw the last egg in. Mittens? Do you think you could cast those super powerful spells on us like you did before we fought Jacobany?"
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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Wed Nov 11, 2015 7:07 am

"Our magicks are drained, but we will do what we can," Mittens says. Odion and Malabus stop to his side and the three of them being to cast spells.


  • Far Realm Travel. +4 bonus on rolls to move around in the Far Realm AND immunity to blindness, critical hits, ability score damage, deafness, diseases, drowning, electricity, poison, stunning, and any spell that affects physiology or respiration. (Duration: 25 Hours)


  • Moment of Prescience. Once during the duration, you gain a +25 bonus on a single d20 roll OR to your AC; choose before the roll. (Duration: 25 hours OR until discharged)


  • Protection from Spells. +8 bonus on saves against magic. (Duration: 250 minutes)


Last edited by Malazek on Thu Nov 12, 2015 6:42 am; edited 1 time in total
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Wed Nov 11, 2015 7:31 am

"If we are to see your formal selves first, they should be able to ready us for combat."


OOC: Do we know where the wizards will be when we travel back?

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Thu Nov 12, 2015 6:42 am

OOC: You do not.
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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Thu Nov 12, 2015 6:43 am

The Wizards Three are ready.

OOC: Are you?
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Thu Nov 12, 2015 8:18 am

"If we are to track you guys down in the past before we throw the eggs in, where were you guys at?"

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Thu Nov 12, 2015 11:03 am

"To a certain degree, that depends on exactly when you arrive. Since we can only send you back to the platform, I assume we will be in this very tower. (Though, if memory serves, I did have to leave for a few moments, to recover the remains of your companions). The only real complication, then, is that your former selves will ALSO be in the tower."
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Sat Nov 14, 2015 1:24 pm

"Well I am ready as I'll ever be."

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Mon Nov 16, 2015 8:06 am

As soon as Elodie and Jeremiah and Gumphrey are ready, the Wizards Three direct them to stand on the busted remains of the old platform. Moments after the three of them begin chanting, you experience the sensation of falling ... and then, suddenly, Mittens is gone and the platform looks to be repaired. 

Odion and Malabus look at you and say "What happened?" and "Yes, do tell us: what is wrong?"

Before you can answer, you hear Mittens say "Get some rest. When you awake, your friends will he hale and healthy."  His voice sounds distant, like and echo another room, perhaps on the floor above you. The stone floors and ceilings muffling the sound.

Then, you hear Jeremiah say "Thanks Mittens, see you in the morning," but it's not the Jeremiah that is standing beside you.

A moment later, the voice of Elodie is heard. "Thank you, Mittens. In the morning, I would like a bit more information about travelling in the planes and how we should prepare for battle."

Odion and Malabus look at each other and then back to you. "Tell us."
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Mon Nov 16, 2015 10:48 am

"It's hard to explain, but, you sent us back in time to close a portal. You told me to show you these eggs and that you would know what to do. By the sounds of it our former selves are upstairs, it is imperative that we don't run into each other; Mittens was very specific about this..."

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Tue Nov 17, 2015 8:43 am

When Odion looks at the eggs, a grim look comes across his visage. He gestures for Malabus to look at them.
"Oh, dear."
"I told you to stop calling me that."
"Calling you what?"
"Dear."
"That's what I said?"
"What is?"
"Dear."
"..."
"We need to show these to Mittens."
"Indeed."
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Wed Nov 18, 2015 10:14 am

Jeremiah will follow the wizards to meet with Mittens. 

looking to the others...

"Lets try to keep out of sight, I don't remember if I left my room that night or not."

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Thu Nov 19, 2015 4:45 am

Gumphrey nods. "Me either. If I remember correctly, though, Talmut and MIphelgara are dead. Mittens is about them back to life."
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Re: Adventure #9 - To Right the Wrongs

Post  Glitz on Thu Nov 19, 2015 8:14 pm

"We should probably stay away from those two, as well, at least until we...well, past-we...go through the portal."
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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Fri Nov 20, 2015 6:26 am

Mittens returns a short while later and does a double a take. "What? What is this?"
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Mon Nov 23, 2015 8:14 am

Jeremiah will show Mittens the eggs, then explain to him the situation...

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Tue Nov 24, 2015 6:58 am

Looking at the eggs, Mittens says "This is most dire. Well, I'd better go get Talmut and the dragon before we begin."

A little while later, Mittens teleports away ... but returns seconds later with a handful of dust (Talmut) and the statue of a dragon (Miphelgara). Odion and Malabus move to assist. The Wizards Three then chant together, briefly, in order to return Talmut and Mphelgara to life. "Those are very draining magicks, for wizards. We'll need to rest before opening the portal. Fortunately, you three need to hide, anyway, until morning."

Moving as quietly as possible, Mittens then leads you up to suite of rooms on the third floor (the floor above where your former selves are staying). "You should stay in here until morning," he says. "Miphelgara and Talmut should stay with you, so you can explain the situation to them, as well. Odion and Malabus will help me prepare the portal spell."
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Re: Adventure #9 - To Right the Wrongs

Post  Alpha Omega on Tue Nov 24, 2015 7:34 am

"Sounds good."

Jeremiah will then explain to Talmut and Miph the current situation, and everything they have been up to lately.

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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Sun Nov 29, 2015 5:08 am

OOC: Sorry for the slow response. It's been a hectic week.
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Re: Adventure #9 - To Right the Wrongs

Post  Malazek on Sun Nov 29, 2015 5:20 am

In the morning, you wake to the sound of your own voices, as your former selves move through the tower. A few minutes later, you hear the Wizards' Three chanting and know that the time fast approaching.
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Re: Adventure #9 - To Right the Wrongs

Post  Glitz on Sun Nov 29, 2015 6:45 pm

Elodie says, "We need to be ready to act as soon as we--they--you know, go through." She strains her ears to listen to what is happening.
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