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DeAmonte Von Irdigaard "aka 'Swank the Red', "Swank the Deft'" : Escaped Prisoner/ Wanderer/ Ex-pirate

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DeAmonte Von Irdigaard "aka 'Swank the Red', "Swank the Deft'" : Escaped Prisoner/ Wanderer/ Ex-pirate Empty DeAmonte Von Irdigaard "aka 'Swank the Red', "Swank the Deft'" : Escaped Prisoner/ Wanderer/ Ex-pirate

Post  151prooftattoos Thu Nov 14, 2013 12:00 am

Character Name: Swank

Player: 151Prooftattoos

Race: Human
Homeland: Orphaned/stolen from the outskirts of Port Drear by the Black Blade Pirates - Imprisoned in Daxony the last 20 years for Piracy
Alignment: Lawful Neutral
Class: Fighter
Level: 5
XPs: 10,000

Description
Height: 5' 0"
Weight: 125 lbs. (Very Skinny)
Hair: Long, bright red - tied in a ponytail. Dark red Bandanna on head, topped with a black hat tied on one side with an owl feather jutting from it.
Eyes: Steel gray (wears a patch over right eye in light and moves to left eye when in darkness)
Complexion: Pale
Age: 44
Gender: Male
Hand: Ambidextrous
Other: Dirty - Wears black and gray foppish clothing, dark red silk sash around waist, gold earring. Tiny crow skulls and beads hang from his bright red beard. Wears shackles on both wrists and ankles with tiny section of chain still attached.
History:
     While an infant, the Black Blade Pirates raided and slew DeAmonte's family in their beach cottage. As they always did, they discovered a baby, and stole it - to be raised as their own, with the Black Blade's beliefs. Never lying to the children they raised, the pirate's constantly reminded them exactly how they got to be where they are... Luck and Fate. "Lucky You, kid."
     Although DeAmonte's full name was written on various items in the household when they found him - and the pirate's never kept that from him, they changed his name, as they always did, to "Swank". He later became known as "Swank the Red", or "Swank the Deft"; because, of his red hair and crazy acrobatics (The Black Blade, once members began to show personality, deemed a title after the given Pirate name to a describe member, ie. Zigool the White, Spry the Bitty, etc.).
     From basically birth until his mid-twenties, Swank was a roving, Black Blade Pirate - they raided and pillaged for years until the Daxony Fleet finally caught up with them. Nearly all of the Black Blade were either killed or drowned in the arrest at sea. Swank, knocked unconscious in the onslaught, awoke in a ship's holding cell to find himself shackled to a wall. He spent the next 20 years in Daxony Prison for the offense of Piracy.
     One morning while changing prison cells, Swank seized the opportunity and killed the two guards who escorted him. He ran, and ran, and ran.
    

Attributes
Strength: 15 (+2)
Dexterity: 19 (+4)
Constitution: 12 (+1)
Intelligence: 15 (+2)
Wisdom: 8 (-1)
Charisma: 7 (-2)


Base Speed: 30
Modified Speed: 30
Initiative: +4

Hit Dice: 5d10+5
Hit Points: 37
Current (Wounds):
Nonlethal Damage:

Armor Class: 20 (10 +4 armor +4 dex +1 dodge +1 shield)*
Touch AC: 16*
Flat-footed AC: 15


*Add +4 vs. OA's from movement.
*Shield bonus is +2 (instead of +1) when fighting defensively.

Saving Throws
Fortitude: +5 (+4 Class +1 Con)
Reflex: +5 (+1 Class +4 Dex)
Will: +0 (+1 Class -1 Wis)

BAB, CMB, CMD
Base Attack Bonus: +5

Combat Maneuver Bonus (CMB):  +8 (+5 BAB +2 Str +1 Weapon Training)
Combat Maneuver Defense (CMD): 22 (10 + 5 BAB + 2 Str +4 Dex +
1 Weapon Training)

Attacks

Two Rapiers (Crit 18-20), 2 lbs. (+5 BAB, +4 Dex, +1 Focus, +1 Weapon Training, +1 MW; -4/-4 with two rapiers).
- Rapier, Single. +12 to Hit; d6+5 Damage
- Rapier, Both. +8/+8 to hit; d6+5/d6+4 Damage

Skills
Skill Ranks: 6 per level (2 Fighter + 2 Int +1 Human +1 Favored Class)
Acrobatics +9 (5 Ranks +4 Dex)
Climb +8 (
3 Ranks +2 Str +3 CS)
Escape artist +6 (
4 Ranks +2 Int)
Knowledge: Geography +6 (4 Ranks +2 Int)
Profession: Sailor+6  (4 Ranks -1 Wis +3 CS)
Stealth +9 (5 Ranks +4 Dex)
Survival +4 (
2 Ranks -1 Wis +3 CS)
Swim +8 (
3 Ranks +2 Str +3 CS)

Languages
Common Tongue, High Daxon, Augustine

Proficiencies
All Simple and Martial Weapons

All Armor and Shields

Feats

Dodge (Combat)
Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks.
Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Mobility (Combat)
You can easily move through a dangerous melee.
Prerequisites: Dex 13, Dodge.
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Dodge bonuses stack with each other, unlike most types of bonuses.

Weapon Finesse (Combat)
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.

Weapon Focus: Rapier (Combat)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Weapon Specialization: Rapier (Combat)
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat.
You deal extra damage when using this weapon.
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Two-Weapon Defense (Combat)
You are skilled at defending yourself while dual-wielding.
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2.

Two-Weapon Fighting (Combat)
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See
Two-Weapon Fighting in Chapter 8.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your offhand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.


Special Abilities
Bravery +1
Armor Training 1
Weapon Training 1 (Blades)

Gear
Explorer's Outfit 
- Sturdy Black Leather Boots
- Breaches, Black with Pockets
- Dark Red Sash
- Shirt, Black, Ruffled
- Gray Undershirt
- Gloves, Long, Black Leather
- Black Cloak (Lots of Pockets)
- Bandanna, Dark Red
- Black Cavalier's Hat with an owl Feather
- Gold Earring (100 gp, --)

Two Masterwork Rapiers (320 Gp ea., 2 lbs ea.)
Masterwork Chain-shirt (450 gp, 20 lbs)

Large Sack, full of items (1 sp, 1/2 lbs):
- 5 Black Blade Scrolls (--,--)
- Chicken bone (--, --)
- 3 10' wound piece of thick string (--,--)
- 60' silk rope, coiled (12 gp, 6 lbs)
- 9 sewing needles (45 sp, --)
- Sponge (1 cp, --)
- 3 sticks (--,--)
- magnifying glass (300 gp, 1 lb)
- small knife (1 gp, 1 lb) deals d3 damage
- 3 large candles (1 cp, --)
- 4 small candles 
(1 cp, --)
- 5 tiny candles 
(1 cp, --)
- 55 Tindertwigs (55 gp, --)
- Chain, 10' (30 gp, 2 lbs)
- Crowbar, MW (50 gp, 1 lbs) +2 Bonus
- Flint and steel (1 gp, --)
- Bedroll (1 sp, 5 lbs)
- 3 pieces of chalk (3 cp, --)
- 3 fishhooks (3 sp, --)
- 2 pine cones (--, --)
- small mirror (10 gp, 1/2 lb)
- pint of oil (1 sp, 1 lb)
- whistle (8 sp, --)
- Ball of twine (--, --)
- Large wooden Pipe (1 sp, --)
- pouch of tobacco and herbs (1 gp, 1 lb)
- bird leg (--, --)
- tiny rat skull 
(--, --)
- 3 handkerchiefs (3 cp, --)
- Owl feather 
(--, --)
- File (50 gp, 1 lb) +2 Bonus
- metal spike (1 sp, 1/2 lb)
- Dice (2 cp, --)
- Chicken beak 
(--, --)
- 7 acorns 
(--, --)
- ripped up towel 
(--, --)
- small belt pouch full of salt (5+1 gp, 1.5 lbs)
- tiny black ceramic dog (4 cp, 1/2 lb)
- small piece of barbed wire (1 gp, --)
- 5 random useless keys, 3 brass, 2 iron, 1 bone (--, --)
- Useless skeleton key 
(--, --)
- small cracked hand mirror (10 gp, 1/2 lb)
- wooden spoon and fork (2 cp, --)
- small tin cup (2 cp, 1 lb)
- 12 tiny iron rings (12 cp, 50/lb)

- small wooden bowl (4 cp, 1/2 lb)
- Raccoon tail 
(--, --)
- bead necklace 
(--, --)
- 20 tacks 
(2 sp, --)
- 4 large corks
(--, --)
- 30 black marbles (3 sp, 3 lbs)



- Giant Ruby (5000 gp, --)
- 3 Black Star Saphires (3000 gp, --)
- String of Small Pearls (700 gp, --)


Money
Cost of Living: Destitute
CP: 1
SP: 3
GP: 76
PP: 0

Encumbrance
Current: 54.5
Light: 0-66
Medium: 67-133
Heavy: 134-200
Light Overhead: 200 
Lift Off Ground: 400
Drag or Push: 1000

Background Motivation
Escape Justice, Earn enough to retire peacefully and live with plenty
151prooftattoos
151prooftattoos
Arcane Archivist
Arcane Archivist

Male Posts : 1264
Join date : 2009-08-16
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DeAmonte Von Irdigaard "aka 'Swank the Red', "Swank the Deft'" : Escaped Prisoner/ Wanderer/ Ex-pirate Empty Re: DeAmonte Von Irdigaard "aka 'Swank the Red', "Swank the Deft'" : Escaped Prisoner/ Wanderer/ Ex-pirate

Post  151prooftattoos Thu Nov 21, 2013 9:17 am

Black Blade Scroll of Sunrise:

Reads:

     As first five seasons: will learn to walk as a Black blade and speak with etiquette.

     As season five through season twenty: will learn to climb, think, use a sword, and move as a Black Blade.

     As season ten through season fifteen: will learn to navigate and hone body as a Black Blade.

     to be edited/continued...
151prooftattoos
151prooftattoos
Arcane Archivist
Arcane Archivist

Male Posts : 1264
Join date : 2009-08-16
Age : 50

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