Adventure #2 - The Shadow Man

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Re: Adventure #2 - The Shadow Man

Post  Glitz on Fri Aug 16, 2013 11:18 pm

Elodie tries to wipe the wet ash off of her fingers and onto her skirt, and then turns back to the sarcophagus. Curious about the ornate runes, Elodie closes her eyes and begins to whisper again, allowing her mind to reach out as she searches for any new magical presence in the sarcophagus.

Cast Detect Magic.
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Sat Aug 17, 2013 12:58 pm

Jeremiah throws the loot in his bag and heads over to the secret room to see what's inside...

"Anything good?"

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Re: Adventure #2 - The Shadow Man

Post  Malazek on Sat Aug 17, 2013 8:00 pm

Given time, Elodie detects three magical auras emanating from the casket: the crown, the ring, and the scepter. The ring and the crown exhibit relatively faint auras, but Elodie is able to identify them as "illusion" auras. The scepter, on the other hand, has a strong aura, but she is unable to identify the school of magic.

As she finishes, Gumphrey gets both chests opened, which prove to be teaming with gold and gems. "Woa!" His astonishment mirrors your own, at the sight of so many shiny riches. "Um, yeah. Jeremiah, take a look at this," he says, in response to the woodsman's question. "And Talmut ... Maius ... how much do you think we got here?"

By now, Talmut is fairly certain that Maius's spell has worn off ... but nothing else has come around that corner.
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Sun Aug 18, 2013 10:47 am

Upon Jeremiah seeing the riches, "Alright you guys load it up, I'm going to check that hall for movement."

Free: Draw Axes
Move: Q25

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Re: Adventure #2 - The Shadow Man

Post  Swifthand on Sun Aug 18, 2013 11:29 am

After Jeremiah relieves him in the hall, Talmut will move over to the sarcophagus to inspect the magic items.

Cast Detect Magic.
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Re: Adventure #2 - The Shadow Man

Post  Glitz on Sun Aug 18, 2013 12:37 pm

As Talmut moves into the room, Elodie steps aside to let him have a better look at what's in the sarcophagus. She tells him what she has managed to discern about the crown and the ring, and then moves to look at the gold and gems that Gumphrey has unearthed. Made suspicious by the illusion auras she detected in the sarcophagus, she allows her mind to reach out as she attempts to determine if there is any magic at work here.

Cast Detect Magic.
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Re: Adventure #2 - The Shadow Man

Post  Malazek on Sun Aug 18, 2013 6:25 pm

Talmut takes a moment to inspect the items and verifies that there are three distinct magical auras, emanating from the crown, the ring, and the scepter. He also confirms the presence of "illusion" magicks on both the crown and the ring, as well as a stronger meta-magical aura on the scepter.

Elodie inspects the chests full of gold and jewels and determines they are indeed illusions. The chests are of finer quality than originally thought and appear to be projecting the false image of treasures contained within. Furthermore, another glamour has been used to mask the magical aura. Even armed with this knowledge, however, she is unable to see through the illusion; the coins and gems seem as real to her now, as ever.

- Will Save = 17 (11 on the die)
- Will Save = 9 (3 on the die)

Meanwhile, Jeremiah steps out, back through the room with the two statues, and into the hall where the monsters were coming from. It's dark, however, so navigation is difficult. Peering down the hall, he sees and hears no sign of the creatures ... of course, it's dark, so they could be hidden, but he didn't get the impression they were intelligent enough for that type of trickery.
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Re: Adventure #2 - The Shadow Man

Post  Glitz on Mon Aug 19, 2013 11:34 am

Frustrated by the sight of the fake tantalizing gold and gems, Elodie calls Talmut over when he is done inspecting the the items in the sarcophagus. "The treasures in these chests are definitely not real, but I can't tell what's really there. Can you?" She includes Gumphrey in this conversation, so he knows not to start packing up the treasure yet.

Also, if Talmut agrees to take a look at the treasure, Elodie will place a hand on his shoulder and whisper a short incantation, pleading with the spirits to aid him as he attempts to uncover the true identity of whatever is in the chests.

Cast Guidance on Talmut.
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Re: Adventure #2 - The Shadow Man

Post  Swifthand on Mon Aug 19, 2013 7:30 pm

After identifying the items in the sacophogus, Talmut nods to Lady Elodie and pits his will versus the illusion, attempting to see what is concealed.
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Re: Adventure #2 - The Shadow Man

Post  Malazek on Mon Aug 19, 2013 9:47 pm

Talmut examines the three items in the sarcophagus, and after several minutes, is able to ascertain the properties of the crown and the ring. The rod, however, remains a mystery ... the power of the ring cloaks the wearer in an illusion of shifting colors, allowing him to magically blend into his surroundings. The crown has a similar power, allowing the wearer to assume the guise a different person entirely.

Ring of the Chameleon Lord
Aura faint illusion; CL 3rd
Slot ring; Price 10,000 gp; Weight —
Description: As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Stealth checks.
 
Crown of the Chameleon Lord
Aura faint illusion; CL 1st
Slot head; Price 1,800 gp; Weight —
Description: This ornate and bejeweled crown allows its wearer to alter her appearance as with a "disguise self" spell. As part of the disguise, the crown can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
 
Scepter of the Chameleon Lord
Unknown

Next, Talmut examines the two chests. He listens to Elodie's explanation, but is unable to detect the magical auras she is describing. As far as he can tell, the chests are completely non-magical and filled with mundane treasure. Despite this set back, he focuses his mind and attempts to "disbelieve" the illusion ... but to no avail.

- Will Save = 14 (8 on the die +3 Will Save +2 Circumstance +1 Guidance)
- Will Save = 9 (3 on the die +3 Will Save +2 Circumstance +1 Guidance)

Having heard the interaction between Elodie and Talmut, Gumphrey attempts to disbelieve, as well. His visage is overcome by a look that can only be described as "constipated" ... until finally, he admits "Looks like normal treasure to me."
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Tue Aug 20, 2013 7:37 am

"The hall seems to be clear, did you guys want to press forward?"

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Re: Adventure #2 - The Shadow Man

Post  Glitz on Tue Aug 20, 2013 12:17 pm

Hearing Jeremiah in the hallway, Elodie calls out for him to join the group in the small treasure room (Maius, too, if he's lingering in the hallway). "There's some strong illusion glamour going on here...I don't think this gold is real, but I can't tell what's really there. Can you take a minute to try and figure it out? I don't think we should take it with us unless we know exactly what it is."

Elodie will offer her assistance to anyone who attempts to see through the illusion by summoning spirits to aid her friends.

Cast Guidance on Jeremiah, Maius, and/or Gumphrey, or no one, if no one else looks.
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Tue Aug 20, 2013 5:57 pm

Jeremiah will head into the treasure room to see what the fuss is about. He will then proceed to look at the treasure...

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Re: Adventure #2 - The Shadow Man

Post  Malazek on Tue Aug 20, 2013 9:13 pm

Listening to Talmut's and Elodie's direction, Jeremiah focuses his keen senses on the treasure at hand, looking for any clue that it might be false ... there is something odd about the treasure; it almost looks surreal ... he wills himself to disbelieve it, drawing upon the magical energies bestowed upon him by Odion and Malabus, until ... until ... the treasure seems to fade away, before his very eyes, revealing only a glimmer of an outline where the coins and gems used to be. He sees past the illusion, and realizes there is something beneath it. In each of the boxes, there lies a brooch of opal, seated in gold and engraved with the golden image of a large beetle. 

- Will Save = 25 (19 on the die +5 will +1 guidance)

Everyone else still sees the coins and gems.
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Wed Aug 21, 2013 8:36 am

"Ahhh...It would seem there is treasure!" Jeremiah then reaches into the chests and pulls out the two brooches, hoping that he isn't grabbing cursed items...

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Re: Adventure #2 - The Shadow Man

Post  Malazek on Wed Aug 21, 2013 4:37 pm

Jeremiah obtains the brooches. Nothing bad happens, when he does ... at least, not immediately. When he does this, the figments are broken; every body can see the illusions for what they were: a faint glimmer of an image, hovering over the now empty chests. When Jeremiah looks down at the brooches in his hands, he recognizes the pain-staking craftsmanship that went into their creation. The two beetles are almost life-like in detail.
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Re: Adventure #2 - The Shadow Man

Post  Glitz on Wed Aug 21, 2013 7:23 pm

"Nice work, Jeremiah!" Elodie cheers as the brooches appear. As he holds them, she peers closely at them and attempts to determine if they have any magical properties.

Cast Detect Magic.
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Re: Adventure #2 - The Shadow Man

Post  Malazek on Wed Aug 21, 2013 7:34 pm

Elodie focuses on the brooches, trying to detect their magical auras ... when suddenly, the brooches turn to smoke and two golden beetles emerge, leaping onto Jeremiah's chest and BURROWING THROUGH HIS ARMOR AND INTO HIS FLESH!! Fortunately, Jeremiah reacts quickly and tears them from his breast, before they reach his heart ... but not before they can open him up, causing him to spill bright red blood into the murky waters at his feet.

- Reflex Save = 25 (18 on the die)
- Jeremiah suffers 9 Damage
- Reflex Save = 26 (19 on the die)
- Jeremiah suffers 15 Damage

As he stands there, wobbly and woozy, a dozen tiny legs kick and twitch, as the two scarabs try to free themselves of his grasp.
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Re: Adventure #2 - The Shadow Man

Post  Glitz on Wed Aug 21, 2013 7:38 pm

"Back in the chest!" Elodie gasps, startled by the sudden injury. "Put them back in the chest!" Elodie stands ready to throw the lid down, if Jeremiah can get them back into the chest.

Elodie also pulls out the wand and taps Jeremiah thrice.

Cures 6 + 3 = 9 HP.
Cures 6 + 3 = 9 HP.
Cures 8 + 3 = 11 HP.
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Re: Adventure #2 - The Shadow Man

Post  Malazek on Thu Aug 22, 2013 4:02 pm

"EGAD!" cries Gumphrey, "that's nasty ... and yes, we should probably put them back in the chest ... the box, I mean ... not Jeremiah's chest."
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Thu Aug 22, 2013 6:44 pm

Jeremiah struggles and tries to put the scarabs back in the boxes..

OOC: Sorry posts have been few and short, busy with school right now...

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Re: Adventure #2 - The Shadow Man

Post  Swifthand on Thu Aug 22, 2013 7:58 pm

OOC: Can I make a Spellcraft or Arcana check to determine what these are, and if I think "putting them back" is going to work?

GM Edit: OOC: Yes. And I assume Detect Magic is still active, as well?
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Re: Adventure #2 - The Shadow Man

Post  Malazek on Fri Aug 23, 2013 6:48 am

When Jeremiah returns the beetles to the chests, they both turn back into ordinary brooches. As Talmut watches events transpire, he immediately notices a strong abjuration aura on both beetles. There are many types of magical brooch and many types of magical bugs, but these two match the description of an item he once read about. Magical "scarabs" are common in the myths of the Fabled Lands, but they are generally portrayed as beneficial, protecting the wearer from harm or allowing them defeat magical "golems." According to legend, however, an evil wizard can create a twisted mockery of such a boon, essentially creating a murderous assassin bug ... but Talmut has never heard of two being created together. Whoever made this was intent on killing whoever opened those boxes.

- Knowledge (Arcana) = 21 (Take 10)
- Spellcraft = 21 (Take 10)


SCARAB OF DEATH (a.k.a. The Assassin Beetle)
Aura: strong abjuration; CL: 19th
Slot neck; Weight —
Description: If this small scarab brooch is held for more than 1 round or carried in a living creature’s possessions for 1 minute, it changes into a horrible burrowing beetle-like creature. The thing tears through any leather or cloth, burrows into flesh, and reaches the victim’s heart in 1 round, causing death. A DC 25 Reflex save allows the wearer to tear the scarab away before it burrows out of sight, but he still takes 3d6 points of damage. The beetle then returns to its scarab form. Placing the scarab in a container of wood, ceramic, bone, ivory, or metal prevents it from coming to life and allows for long-term storage of the item.
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Re: Adventure #2 - The Shadow Man

Post  Swifthand on Sat Aug 24, 2013 3:05 am

“That is a very powerful curse. Those beetles should be safe enough for now in the chests.”

OOC: How big is the chest … is it backpackable, or floating diskable?

Talmut tells the group about the items. “Does anybody else want any of the items?"

OOC: Engineering check to see if there are any false bottoms in the chest and sarcophagus.

GM Edit: I accidentally hit EDIT instead of QUOTE, and may have changed something inadvertently. I put things back the best I could, but if I fudged something up, I apologize.
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Re: Adventure #2 - The Shadow Man

Post  Alpha Omega on Sat Aug 24, 2013 9:33 am

"So shall we press on or turn back?"

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